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所有分类列表
软件按字母检索: -From Wikipedia, the free encyclopedia
assigns character properties to each code point. These properties can be used to handle "characters" (code points) in processes, like in line-breaking, script direction right-to-left or applying controls. Slightly inconsequently, some "character properties" are also defined for code points that have no character assigned, and code points that are labeled like "&not a character&". The character properties are described in Standard Annex #44.
Properties have levels of forcefulness: normative, informative, contributory, or provisional. For simplicity of specification, a character property can be assigned by specifying a continuous range of code points that have the same property.
Unicode characters are assigned a unique Name (na). The name, in English, is composed of uppercase letters A-Z, digits 0-9, - (hyphen-minus) and &space&. Some sequences are excluded: names beginning with a space or hyphen, names ending with a space or hyphen, repeated spaces or hyphens, and space after hyphen are not allowed. The name is guaranteed to be unique within Unicode, and can be used to identify a code point and its character. Ideographic characters, of which there are tens of thousands, are named in the pattern "cjk unified ideograph-hhhh". For example, U+4E00 一 cjk unified ideograph-4e00. Formatting characters are named too: U+00A0 &#160; no-break space.
Starting from Unicode version 2.0, the published name for a code point will never change. In the event of a misspelling in a publication, a correct name will later be assigned to the code point as an Character Name Alias. Within the whole range of names, an alias is unique too.
Apart from these normative names, informal names can be assigned. These are usually other commonly used names for a character, used for illustration, but these informal names are not guaranteed to be unique.
These code points do not have a Name (na=""): Controls (General Category: Cc), Private use (Co), Surrogate (Cs), Non-characters (Cn) and Reserved (Cn). They may be referenced, informally, by a generic or specific meta-name, called "Code Point Labels": &control&, &control-0088&, &reserved&, &noncharacter-hhhh&, &private-use-hhhh&, &surrogate&. Since these labels contain &&-brackets, they can never appear as a Name, which prevents confusion.
In version 2.0 of Unicode, many names were changed. From then on the rule "a name will never change" came into effect, including the strict (normative) use of alias names. Disused version 1.0-names were moved to the property Alias, to provide some backward compatibility.
Each code point is assigned a value for General Category. This is one of the character properties that are also defined for unassigned code points, and code points that are defined "not a character".
General Category (Unicode )
Category Major, minor
Basic type
Character assigned
Letter, uppercase
Letter, lowercase
Letter, titlecase
containing uppercase followed by lowercase letters (e.g., , , , and )
Letter, modifier
Letter, other
Mark, nonspacing
Mark, spacing combining
Mark, enclosing
Number, decimal digit
All these, and only these, have
Number, letter
Numerals composed of letters or letterlike symbols (e.g., )
Number, other
030Punctuation
Punctuation, connector
Includes "_"
Punctuation, dash
Includes several
characters
Punctuation, open
characters
Punctuation, close
Closing bracket characters
Punctuation, initial quote
Opening . Does not include the ASCII "neutral" quotation mark. May behave like Ps or Pe depending on usage
Punctuation, final quote
Closing quotation mark. May behave like Ps or Pe depending on usage
Punctuation, other
Symbol, math
Symbol, currency
Symbol, modifier
Symbol, other
050Separator
Separator, space
Includes the space, but not , , or , which are Cc
Separator, line
Only U+2028
line separator (LSEP)
Separator, paragraph
Only U+2029
paragraph separator (PSEP)
Other, control
No name, &control&
Other, format
Includes the , control characters to support , and
characters
Other, surrogate
Not (but abstract)
Fixed 2048
No name, &surrogate&
Other, private use
Private-use
Not (but abstract)
Fixed 6400 in , 131,068 in
No name, &private-use&
Other, not assigned
Noncharacter
No name, &noncharacter&
No name, &reserved&
: Types of code points
and . Stability policy: Some gc groups will never change. gc=Nd corresponds with Numeric Type=De (decimal).
Name=""; a Code Point Label may be used to identify a nameless code point. E.g. &control-hhhh&, &control-0088&. The Name remains blank, which can prevent inadvertently replacing, in documentation, a Control Name with a true Control code. Unicode also uses &not a character& for &noncharacter&.
Characters have separate properties to denote they are a
character. The properties all have a : Dash, Diacritic, Quotation_Mark, Space, Terminal_Punctuation, Whitespace.
Main articles: , , ,
This section requires . (February 2012)
Main article:
Whitespace is a commonly used concept for a typographic effect. Basically it covers invisible characters that have a spacing effect in rendered text. It includes , tabs, and new line formatting controls. In Unicode, such a character has the property set "WSpace=yes". In version 6.3, there are 25 whitespace characters.
Related characters
&#160;&#160;
&#160;Name&#160;
&#160;Decimal&#160;
&#160;within "]["&#160;
&#160;?&#160;
&#160;in ?&#160;
&#160;&#160;
&#160;&#160;
&#160;General category&#160;
&#160;Notes&#160;
006158U+180E
mongolian vowel separator
Other, Format
MVS. A narrow space character, used in Mongolian to cause the final two characters of a word to take on different shapes. It is no longer classified as space character (i.e. in Zs category) in Unicode 6.3.0, even though it was in previous versions of the standard.
008203U+200B
zero width space
General Punctuation
Other, Format
ZWSP, . Used to indicate word boundaries to text processing systems when using scripts that do not use explicit spacing. It is similar to the , with the difference that the latter is used to indicate syllable boundaries, and should display a visible hyphen when the line breaks at it. HTML/XML : &NegativeMediumSpace
008204U+200C
zero width non-joiner
General Punctuation
Other, Format
ZWNJ, . When placed between two characters that would otherwise be connected, a ZWNJ causes them to be printed in their final and initial forms, respectively. HTML/XML named entity: &
008205U+200D
zero width joiner
General Punctuation
Other, Format
ZWJ, . When placed between two characters that would otherwise not be connected, a ZWJ causes them to be printed in their connected forms. HTML/XML named entity: &
008288U+2060
word joiner
General Punctuation
Other, Format
WJ, . Similar to U+200B, but not a point at which a line may be broken. HTML/XML named entity: &NoB
065279U+FEFF
zero width non-breaking
Arabic Presentation
Other, Format
. Used primarily as a . Use as an indication of non-breaking is deprecated as of Unicode 3.2; see U+2060 instead.
This character is blacklisted for domain names by browsers because it might be used for .
Ideographic, alphabetic, noncharacter.
Shaping, width.
Four character properties pertain to bi-directional writing: Bidirectional Character Type, (formally Bidi_Class); Bidi_Control, Bidi_Mirrored and Bidi_Mirroring_Glyph.
One of Unicode's major features is support of bi-directional (Bidi) text display R-to-L and L-to-R. The Unicode Bidirectional Algorithm UAX9 describes the process of presenting text with altering script directions. For example, it enables a Hebrew quote in an English text. The Bidi_Character_Type marks a character's behaviour in directional writing. To override a direction, Unicode has defined seven special Bidi_controls, formatting control characters (LRM, LRE, LRO, RLM, RLE, RLO, PDF). These characters can enforce a direction, and by definition only affect bi-directional writing.
Each code point has a property called Bidirectional Character Type, formally Bidi_Class. It defines its behaviour in a bidirectional text as interpreted by the algorithm. There are 19 possible types.
Bidirectional character type ( character property Bidi_Class)
Description
Strong/Weak/Neutral
effect, or&#160;Explicit
Directionality
General scope
Bidi_Control character
Left-to-Right
Most alphabetic and syllabic characters, Han ideographs, non-European or non-Arabic digits, LRM character, ...
left-to-right mark (HTML&#160;&#8206;&#160;·
Right-to-Left
Hebrew alphabet and related punctuation, RLM character
right-to-left mark (HTML&#160;&#8207;&#160;·
Right-to-Left Arabic
Arabic, Thaana and Syriac alphabets, and most punctuation specific to those scripts
U+061C ? ?arabic letter mark (HTML&#160;&#1564;&#160;·
European Number
European digits, Eastern Arabic-Indic digits, ...
European Separator
plus sign, minus sign, ...
European Number Terminator
degree sign, currency symbols, ...
Arabic Number
Arabic-Indic digits, Arabic decimal and thousands separators, ...
Common Number Separator
colon, comma, full stop, no-break space, ...
Nonspacing Mark
Characters in General Categories Mark, nonspacing and Mark, enclosing (Mn, Me)
Boundary Neutral
Default ignorables, non-characters, control characters other than those explicitly given other types
Paragraph Separator
paragraph separator, appropriate Newline Functions, higher-level protocol paragraph determination
Segment Separator
Whitespace
space, figure space, line separator, form feed, General Punctuation block spaces
This set is smaller than
Other Neutrals
All other characters, including object replacement character
Left-to-Right Embedding
LRE character only
left-to-right embedding (HTML&#160;&#8234;&#160;·
Left-to-Right Override
LRO character only
left-to-right override (HTML&#160;&#8237;&#160;·
Right-to-Left Embedding
RLE character only
?right-to-left embedding (HTML&#160;&#8235;&#160;·
Right-to-Left Override
RLO character only
?right-to-left override (HTML&#160;&#8238;&#160;·
Pop Directional Format
PDF character only
pop directional formatting (HTML&#160;&#8236;&#160;·
Left-to-Right Isolate
LRI character only
U+2066 ? left-to-right isolate (HTML&#160;&#8294;&#160;·
Right-to-Left Isolate
RLI character only
U+2067 ? right-to-left isolate (HTML&#160;&#8295;&#160;·
First Strong Isolate
FSI character only
U+2068 ? first strong isolate (HTML&#160;&#8296;&#160;·
Pop Directional Isolate
PDI character only
U+2069 ? pop directional isolate (HTML&#160;&#8297;&#160;·
, As of version 6.3.0
for character property: Bidi_Class or 'type'
3. : Twelve Bidi_Control formatting characters are defined. They are invisible, and have no effect apart from directionality. Nine of them have a unique, overruling BiDi-type that is used by the algorithm. Their type is also their acronym (e.g. character 'LRE' has BiDi type 'LRE').
In normal situations, the algorithm can determine the direction of a text by this character property. To control more complex Bidi situations, e.g. when an English text has a Hebrew quote, extra options are added to Unicode. Seven characters have the property Bidi_Control=Yes: LRM, RLM, LRE, RLE, PDF, LRO, RLO as named in the table. These are invisible formatting control characters, only used by the algorithm and with no effect outside of bidirectional formatting. Despite the name, they are formatting characters, not control characters, and have General category "Other, format (Cf)" in the Unicode definition.
Basically, the algorithm determines a sequence of characters with the same strong direction type (R-to-L or L-to-R), taking in account an overruling by the special Bidi-controls. Number strings (Weak types) are assigned a direction according to their strong environment, as are Neutral characters. Finally, the characters are displayed per string's direction.
Two other character properties are relevant to the bidirectional text: Bidi_Mirrored=Yes indicates that the glyph should be mirrored when written R-to-L. The property Bidi_Mirroring_Glyph=U+hhhh can then point to the mirrored character. For example, brackets "()" are mirrored this way. Shaping cursive scripts such as Arabic, and mirroring glyphs that have a direction, is not part of the algorithm.
The Case value is Normative in Unicode. It pertains to those scripts with uppercase (aka capital, majuscule) and the lowercase (aka small, minuscule) letter. Case-difference occurs in the scripts Latin, Greek, Coptic, Cyrillic, Glagolitic, Armenian, Deseret, and archaic Georgian.
(upper, lower, title, folding—both simple and full)
Characters are classified with a Numeric type. Numeric are all characters such as fractions, subscripts, superscripts, Roman numerals, currency numerators, encircled numbers, and script-specific digits. All these have a numeric value that can be decimal, including zero and negatives, but also a vulgar fraction. If there is not such a value, as with most of the scripts, the numeric type is "None".
The characters that do have a numeric value are separated in three groups: Decimal (De), Digit (Di) and Numeric (Nu, i.e. all other). "Decimal" means the character is a straight decimal digit. Only characters that are part of a contiguous encoded range 0..9 have numeric type Decimal. Other digits, like superscripts, have numeric type Digit. All numeric characters like fractions and Roman numerals end up with the type "Numeric". The intended effect is that an even more simple parser can use these decimal numeric values, without being distracted by say a numeric superscript or a fraction. Some 41 CJK Ideographs that represent a number, including those used for accounting, are typed Numeric.
On the other hand, characters that could have a numeric value as a second meaning are still marked Numeric type "None", and have no numeric value (""). E.g. Latin letters can be used in paragraph numbering like (II.A.1.b), but the letters "I", "A" and "b" are not numeric (type "None") and have no numeric value.
Numeric Type&#160;( )
Numeric type
Has Numeric Value
Not numeric
X&#160;(Latin)
Numeric Value="NaN"
?&#160;(Devanagari 6)
?&#160;(Kannada 6)
6&#160;(Mathematical, styled sans serif)
Straight digit (decimal-). Corresponds both ways with General Category=Nd
?&#160;(superscript)
⒈&#160;(digit with full stop)
Decimal, but in typographic context
?&#160;(Tamil number ten)
Ⅹ&#160;(Roman numeral)
六&#160;(Han number 6)
Numeric value, but not decimal-radix
, in Stability policy.
characters are those in the series with hexadecimal values 0...9ABCDEF (sixteen characters, decimal value 0-15). The character property Hex_Digit is set to Yes when a character is in such a series. The series are:
Characters in Unicode marked Hex_Digit=Yes
Basic Latin, capitals
Also ASCII_Hex_Digit=Yes
Basic Latin, small letters
Also ASCII_Hex_Digit=Yes
0123456789ABCDEF
, capitals
0123456789abcdef
Fullwidth forms, small letters
Leaving out repetition of the decimals 0-9 (twice), 44 characters marked as such. The property ASCII_Hex_Digit marks only those hexadecimal characters that are in ASCII, i.e. the top two row from the table.
So Unicode has no separate characters for hexadecimal values. A consequence is, that when using regular characters it is impossible to determine whether hexadecimal value is intended, or even whether a value is intended at all. That should be determined at a higher level, e.g. by prepending "0x" to a hexadecimal number or by context. The only feature is that Unicode can note that a sequence can or can not be a hexadecimal value.
Main article:
A block is a uniquely named, contiguous range of code points. It is identified by its first and last code point. Blocks do not . A block may contain code points that are reserved, not-assigned etc. Each character that is assigned, has a single "block name" value from the 252 names assigned as of Unicode version 7.0. Unassigned code points outside of an existing block, have the default value "No_block".
and contained scripts
Block range
Block name
Code points
Assigned characters
A&000000U+0000..U+007F
(52 characters),
(76 characters)
A&000080U+0080..U+00FF
Latin (64 characters), Common (64 characters)
A&000100U+0100..U+017F
A&000180U+0180..U+024F
A&000250U+0250..U+02AF
A&0002B0U+02B0..U+02FF
Bopomofo (2 characters), Latin (14 characters), Common (64 characters)
A&000300U+0300..U+036F
A&000370U+0370..U+03FF
(14 characters),
(117 characters), Common (4 characters)
A&000400U+0400..U+04FF
(254 characters), Inherited (2 characters)
A&000500U+0500..U+052F
A&000530U+0530..U+058F
(88 characters), Common (1 character)
A&000590U+0590..U+05FF
A&000600U+0600..U+06FF
(226 characters), Common (17 characters), Inherited (12 characters)
A&000700U+0700..U+074F
A&000750U+0750..U+077F
A&000780U+0780..U+07BF
A&0007C0U+07C0..U+07FF
A&000800U+0800..U+083F
A&000840U+0840..U+085F
A&0008A0U+08A0..U+08FF
A&000900U+0900..U+097F
(124 characters), Common (2 characters), Inherited (2 characters)
A&000980U+0980..U+09FF
A&000A00U+0A00..U+0A7F
A&000A80U+0A80..U+0AFF
A&000B00U+0B00..U+0B7F
A&000B80U+0B80..U+0BFF
A&000C00U+0C00..U+0C7F
A&000C80U+0C80..U+0CFF
A&000D00U+0D00..U+0D7F
A&000D80U+0D80..U+0DFF
A&000E00U+0E00..U+0E7F
(86 characters), Common (1 character)
A&000E80U+0E80..U+0EFF
A&000F00U+0F00..U+0FFF
(207 characters), Common (4 characters)
A&001000U+1000..U+109F
A&0010A0U+10A0..U+10FF
(87 characters), Common (1 character)
A&001100U+1100..U+11FF
A&001200U+1200..U+137F
A&001380U+1380..U+139F
A&0013A0U+13A0..U+13FF
A&001400U+1400..U+167F
A&001680U+1680..U+169F
A&0016A0U+16A0..U+16FF
(86 characters), Common (3 characters)
A&001700U+1700..U+171F
A&001720U+1720..U+173F
(21 characters), Common (2 characters)
A&001740U+1740..U+175F
A&001760U+1760..U+177F
A&001780U+1780..U+17FF
A&001800U+1800..U+18AF
(153 characters), Common (3 characters)
A&0018B0U+18B0..U+18FF
Canadian Aboriginal
A&001900U+1900..U+194F
A&001950U+1950..U+197F
A&001980U+1980..U+19DF
A&0019E0U+19E0..U+19FF
A&001A00U+1A00..U+1A1F
A&001A20U+1A20..U+1AAF
A&001AB0U+1AB0..U+1AFF
A&001B00U+1B00..U+1B7F
A&001B80U+1B80..U+1BBF
A&001BC0U+1BC0..U+1BFF
A&001C00U+1C00..U+1C4F
A&001C50U+1C50..U+1C7F
A&001CC0U+1CC0..U+1CCF
A&001CD0U+1CD0..U+1CFF
Common (14 characters), Inherited (27 characters)
A&001D00U+1D00..U+1D7F
Cyrillic (2 characters), Greek (15 characters), Latin (111 characters)
A&001D80U+1D80..U+1DBF
Greek (1 character), Latin (63 characters)
A&001DC0U+1DC0..U+1DFF
A&001E00U+1E00..U+1EFF
A&001F00U+1F00..U+1FFF
A&002000U+2000..U+206F
Common (109 characters), Inherited (2 characters)
A&002070U+2070..U+209F
Latin (15 characters), Common (27 characters)
A&0020A0U+20A0..U+20CF
A&0020D0U+20D0..U+20FF
A&002100U+2100..U+214F
Greek (1 character), Latin (4 characters), Common (75 characters)
A&002150U+2150..U+218F
Latin (41 characters), Common (17 characters)
A&002190U+2190..U+21FF
A&002200U+2200..U+22FF
A&002300U+2300..U+23FF
A&002400U+2400..U+243F
A&002440U+2440..U+245F
A&002460U+2460..U+24FF
A&002500U+2500..U+257F
A&002580U+2580..U+259F
A&0025A0U+25A0..U+25FF
A&002600U+2600..U+26FF
A&002700U+2700..U+27BF
A&0027C0U+27C0..U+27EF
A&0027F0U+27F0..U+27FF
A&002800U+2800..U+28FF
A&002900U+2900..U+297F
A&002980U+2980..U+29FF
A&002A00U+2A00..U+2AFF
A&002B00U+2B00..U+2BFF
A&002C00U+2C00..U+2C5F
A&002C60U+2C60..U+2C7F
A&002C80U+2C80..U+2CFF
A&002D00U+2D00..U+2D2F
A&002D30U+2D30..U+2D7F
A&002D80U+2D80..U+2DDF
A&002DE0U+2DE0..U+2DFF
A&002E00U+2E00..U+2E7F
A&002E80U+2E80..U+2EFF
A&002F00U+2F00..U+2FDF
A&002FF0U+2FF0..U+2FFF
A&003000U+3000..U+303F
Han (15 characters), Hangul (2 characters), Common (43 characters), Inherited (4 characters)
A&003040U+3040..U+309F
(89 characters), Common (2 characters), Inherited (2 characters)
A&0030A0U+30A0..U+30FF
(93 characters), Common (3 characters)
A&003100U+3100..U+312F
A&003130U+3130..U+318F
A&003190U+3190..U+319F
A&0031A0U+31A0..U+31BF
A&0031C0U+31C0..U+31EF
A&0031F0U+31F0..U+31FF
A&003200U+3200..U+32FF
Hangul (62 characters), Katakana (47 characters), Common (145 characters)
A&003300U+3300..U+33FF
Katakana (88 characters), Common (168 characters)
A&003400U+3400..U+4DBF
A&004DC0U+4DC0..U+4DFF
A&004E00U+4E00..U+9FFF
A&00A000U+A000..U+A48F
A&00A490U+A490..U+A4CF
A&00A4D0U+A4D0..U+A4FF
A&00A500U+A500..U+A63F
A&00A640U+A640..U+A69F
A&00A6A0U+A6A0..U+A6FF
A&00A700U+A700..U+A71F
A&00A720U+A720..U+A7FF
Latin (147 characters), Common (5 characters)
A&00A800U+A800..U+A82F
A&00A830U+A830..U+A83F
A&00A840U+A840..U+A87F
A&00A880U+A880..U+A8DF
A&00A8E0U+A8E0..U+A8FF
Devanagari
A&00A900U+A900..U+A92F
(47 characters), Common (1 character)
A&00A930U+A930..U+A95F
A&00A960U+A960..U+A97F
A&00A980U+A980..U+A9DF
(90 characters), Common (1 character)
A&00A9E0U+A9E0..U+A9FF
A&00AA00U+AA00..U+AA5F
A&00AA60U+AA60..U+AA7F
A&00AA80U+AA80..U+AADF
A&00AAE0U+AAE0..U+AAFF
Meetei Mayek
A&00AB00U+AB00..U+AB2F
A&00AB30U+AB30..U+AB6F
Latin (48 characters), Greek (1 character), Common (1 character)
A&00ABC0U+ABC0..U+ABFF
A&00AC00U+AC00..U+D7AF
A&00D7B0U+D7B0..U+D7FF
A&00D800U+D800..U+DB7F
A&00DB80U+DB80..U+DBFF
A&00DC00U+DC00..U+DFFF
A&00E000U+E000..U+F8FF
A&00F900U+F900..U+FAFF
A&00FB00U+FB00..U+FB4F
Armenian (5 characters), Hebrew (46 characters), Latin (7 characters)
A&00FB50U+FB50..U+FDFF
Arabic (609 characters), Common (2 characters)
A&00FE00U+FE00..U+FE0F
A&00FE10U+FE10..U+FE1F
A&00FE20U+FE20..U+FE2F
A&00FE30U+FE30..U+FE4F
A&00FE50U+FE50..U+FE6F
A&00FE70U+FE70..U+FEFF
Arabic (140 characters), Common (1 character)
A&00FF00U+FF00..U+FFEF
Hangul (52 characters), Katakana (55 characters), Latin (52 characters), Common (66 characters)
A&00FFF0U+FFF0..U+FFFF
A&010000U+10000..U+1007F
A&010080U+10080..U+100FF
A&010100U+10100..U+1013F
A&010140U+10140..U+1018F
A&010190U+10190..U+101CF
Greek (1 character), Common (12 characters)
A&0101D0U+101D0..U+101FF
Common (45 characters), Inherited (1 character)
A&010280U+10280..U+1029F
A&0102A0U+102A0..U+102DF
A&0102E0U+102E0..U+102FF
Common (27 characters), Inherited (1 character)
A&010300U+10300..U+1032F
A&010330U+10330..U+1034F
A&010350U+10350..U+1037F
A&010380U+10380..U+1039F
A&0103A0U+103A0..U+103DF
A&010400U+10400..U+1044F
A&010450U+10450..U+1047F
A&010480U+10480..U+104AF
A&010500U+10500..U+1052F
A&010530U+10530..U+1056F
A&010600U+10600..U+1077F
A&010800U+10800..U+1083F
A&010840U+10840..U+1085F
A&010860U+10860..U+1087F
A&010880U+10880..U+108AF
A&010900U+10900..U+1091F
A&010920U+10920..U+1093F
A&010980U+10980..U+1099F
Meroitic Hieroglyphs
A&0109A0U+109A0..U+109FF
A&010A00U+10A00..U+10A5F
A&010A60U+10A60..U+10A7F
A&010A80U+10A80..U+10A9F
A&010AC0U+10AC0..U+10AFF
A&010B00U+10B00..U+10B3F
A&010B40U+10B40..U+10B5F
A&010B60U+10B60..U+10B7F
A&010B80U+10B80..U+10BAF
A&010C00U+10C00..U+10C4F
A&010E60U+10E60..U+10E7F
A&011000U+11000..U+1107F
A&011080U+11080..U+110CF
A&0110D0U+110D0..U+110FF
A&011100U+11100..U+1114F
A&011150U+11150..U+1117F
A&011180U+11180..U+111DF
A&0111E0U+111E0..U+111FF
A&011200U+11200..U+1124F
A&0112B0U+112B0..U+112FF
A&011300U+11300..U+1137F
A&011480U+11480..U+114DF
A&011580U+11580..U+115FF
A&011600U+11600..U+1165F
A&011680U+11680..U+116CF
A&0118A0U+118A0..U+118FF
A&011AC0U+11AC0..U+11AFF
A&012000U+12000..U+123FF
A&012400U+12400..U+1247F
A&013000U+13000..U+1342F
A&016800U+16800..U+16A3F
A&016A40U+16A40..U+16A6F
A&016AD0U+16AD0..U+16AFF
A&016B00U+16B00..U+16B8F
A&016F00U+16F00..U+16F9F
A&01B000U+1B000..U+1B0FF
Hiragana (1 character), Katakana (1 character)
A&01BC00U+1BC00..U+1BC9F
A&01BCA0U+1BCA0..U+1BCAF
A&01D000U+1D000..U+1D0FF
A&01D100U+1D100..U+1D1FF
Common (198 characters), Inherited (22 characters)
A&01D200U+1D200..U+1D24F
A&01D300U+1D300..U+1D35F
A&01D360U+1D360..U+1D37F
A&01D400U+1D400..U+1D7FF
A&01E800U+1E800..U+1E8DF
A&01EE00U+1EE00..U+1EEFF
A&01F000U+1F000..U+1F02F
A&01F030U+1F030..U+1F09F
A&01F0A0U+1F0A0..U+1F0FF
A&01F100U+1F100..U+1F1FF
A&01F200U+1F200..U+1F2FF
Hiragana (1 character), Common (56 characters)
A&01F300U+1F300..U+1F5FF
A&01F600U+1F600..U+1F64F
A&01F650U+1F650..U+1F67F
A&01F680U+1F680..U+1F6FF
A&01F700U+1F700..U+1F77F
A&01F780U+1F780..U+1F7FF
A&01F800U+1F800..U+1F8FF
A&020000U+20000..U+2A6DF
A&02A700U+2A700..U+2B73F
A&02B740U+2B740..U+2B81F
A&02F800U+2F800..U+2FA1F
A&0E0000U+E0000..U+E007F
A&0E0100U+E0100..U+E01EF
A&0F0000U+F0000..U+FFFFF
A&100000U+100000..U+10FFFF
Including unassigned code points: non-character, reserved
The script has one or multiple characters in the block, as defined by the Script Property. This is independent of the block name
"Common" and "Unknown" (Zyyy) and "Inherited" (Zinh or Qaai) refer to Scripts in
. As of Unicode version 7.0
(4 alpha code)
Called "C0 Controls and Basic Latin" in
Called "C1 Controls and Latin-1 Supplement" in
Main article:
Each assigned character can have a single value for its "Script" property, signifing to which script it belongs. The value is a four-letter code in the range Aaaa-Zzzz, as available in ISO 15924, which is mapped to a . Apart from when describing the background and usage of a script, Unicode does not use a connection between a script and languages that use that script. So "Hebrew" refers to the Hebrew script, not to the Hebrew language.
The special code Zyyy for "Common" allows a single value for a character that is used in multiple scripts. The code Zinh "Inherited script", used for combining characters and certain other special-purpose code points, indicates that a character "inherits" its script identity from the character with which it is combined. (Unicode formerly used the private code Qaai for this purpose.) The code Zzzz "Unknown" is used for all characters that do not belong to a script (i.e. the default value), such as symbols and formatting characters. Overall, characters of a single script can be scattered over multiple blocks, like . And the other way around too: multiple scripts can be present is a single block, even when the block name suggests different: e.g. block
contains characters from the Latin, Greek and Common scripts.
When the Script is "" (blank), according to Unicode the character does not belong to a script. This pertains to symbols, because the existing ISO script codes "Zmth" (Mathematical notation) and "Zsym" (Symbol) are not used in Unicode. The "Script" property is also blank for code points that are not a typographic character like controls, substitutes, and private use code points.
If there is a specific script alias name in ISO 15924, is used in the character name: U+0041 A latin capital letter a, and U+05D0 ? hebrew letter alef.
Unicode alias
Direc-tion
Char-acters
Not in Unicode. Projected for future versions.
Not in Unicode
Caucasian Albanian
Ancient/historic
Not in Unicode
Typographic variant of Arabic
Imperial Aramaic
Ancient/historic
Ancient/historic
Ancient/historic
Not in Unicode
Ancient/historic
Canadian Aboriginal
Ancient/historic
Not in Unicode
Ancient/historic, Disunified from Greek in 4.1
Ancient/historic
Not in Unicode
Devanagari
Not in Unicode
Not in Unicode
Egyptian Hieroglyphs
Ancient/historic
Ancient/historic
Unicode groups Geok and Geor together as "Georgian"
For Unicode, see also Geok
Glagolitic
Ancient/historic
Ancient/historic
Ancient/historic
Hangul syllables relocated in 2.0
Subset Hani
Subset Hani
Not in Unicode
Not in Unicode
Pahawh Hmong
Katakana or Hiragana
See Hira, Kana
Not in Unicode
Not in Unicode
Old Italic
Ancient/historic
See Hani, Hira and Kana
Not in Unicode
Kharoshthi
Ancient/historic
Ancient/historic
Not in Unicode
Not in Unicode
See Hani and Hang
Not in Unicode
Ancient/historic
Typographic variant of Latin
Typographic variant of Latin
Ancient/historic
Ancient/historic
Not in Unicode
Ancient/historic
Ancient/historic
Ancient/historic
Manichaean
Ancient/historic
Not in Unicode
Not in Unicode
Mende Kikakui
Meroitic Cursive
Ancient/historic
Meroitic Hieroglyphs
Ancient/historic
Ancient/historic
Includes ,
Not in Unicode
Meetei Mayek
Not in Unicode
Old North Arabian
Ancient/historic
Ancient/historic
Not in Unicode
Not in Unicode
Ancient/historic
Old Turkic
Ancient/historic
Not in Unicode
Ancient/historic
Pau Cin Hau
Old Permic
Ancient/historic
Ancient/historic
Inscriptional Pahlavi
Ancient/historic
Psalter Pahlavi
Ancient/historic
Not in Unicode
Phoenician
Ancient/historic
Inscriptional Parthian
Ancient/historic
Not in Unicode
(Private use)
Not in Unicode (Before version 5.2, this was used instead of Zinh)
Not in Unicode
Not in Unicode
Ancient/historic
Not in Unicode
Old South Arabian
Ancient/historic
Saurashtra
Not in Unicode
Ancient/historic
Sora Sompeng
Syloti Nagri
Typographic variant of Syriac
Typographic variant of Syriac
Typographic variant of Syriac
New Tai Lue
Not in Unicode
Not in Unicode
Removed in 1.1 and reintroduced in 2.0
Ancient/historic
Not in Unicode
Warang Citi
Not in Unicode
Old Persian
Ancient/historic
Ancient/historic
Not a 'script' in Unicode
Not a 'script' in Unicode
Not in Unicode
All other code points
As of 17 June 2014
As of 15 November 2014
(including Aliases for U as of )
Unicode version 7.0
Unicode uses the "Property Value Alias" (Alias) as the script-name. These Alias names are part of Unicode and are published informatively next to ISO 15924
Decompositions, decomposition type, canonical combining class, composition exclusions, and more.
Age is the version of the Standard in which the code point was first designated. The version number is shortened to the numbering major.minor, although there more detailed version numbers are used: versions 4.0.0 and 4.0.1 both are named 4.0 as Age. Given the releases, Age can be from the range: 1.0, 1.1, 2.0, 2.1, 3.0, 3.1, 3.2, 4.0, 4.1, 5.0, 5.1, 5.2, 6.0, 6.1 and 7.0 Code points that are not assigned, have Age=Unassigned.
Once a character has been defined, it will not be withdrawn or changed in defining properties (code point, name). But it can be declared deprecated: A coded character whose use is strongly discouraged. As of version 6.1, 111 characters are deprecated. A deprecation is noted in the code chart, and usually an alternative is available.
This article is incomplete. Please help to improve the section, or discuss the issue on the . (March 2014)
(grapheme cluster, word, line, and sentence)
. The Unicode Standard. version 6.1.0
. Character design standards. . .
The Unicode Standard 5.0, printed edition, p.205
(PDF). The Unicode Standard 5.1. . .
Sargent, Murray III (). . Unicode Technical Note #28. . pp.&#160;19–20.
Gillam, Richard (2002). Unicode Demystified: A Practical Programmer's Guide to the Encoding Standard. Addison-Wesley. &#160;.
. MozillaZine.
, Standard Annex "Unicode Bidirectional Algorithm"
Unicode Standard Annex #24: Unicode Script Property
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