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7k7k小游戏温馨提示:适度游戏娱乐,沉迷游戏伤身,合理安排时间,享受快乐生活……From Wikipedia, the free encyclopedia
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(August 2018) ()
Hello Kitty (: ハロー?キティ : Harō Kiti) (full name: Kitty White (キティ?ホワイト Kiti Howaito)) is a
produced by the Japanese company , created by
and currently designed by . According to her backstory, she is a perpetual 3rd-grade student who lives outside . Though she appears to be , according to her creators she is not a cat: she is simply a
character, with a red bow and, notably, no mouth. Sanrio announced in 2018 that Hello Kitty's birthday is November 1.
Shortly after her creation in 1974, the Hello Kitty vinyl coin purse was introduced by Sanrio in March 1975. The character was then brought to the
in 1976. The character is a staple of the
segment of . By 2010, Sanrio had groomed Hello Kitty into a global marketing phenomenon, worth $6 billion a year. By 2014, when Hello Kitty was 40 years old, she was worth about $8 billion a year. As of 2018, Hello Kitty is the third
of all-time with an estimated revenue over $41 billion.
Originally aimed at
females, Hello Kitty's market has broadened to include
and adult consumers, being found on a variety of products ranging from school supplies to fashion accessories. Several , targeted towards children, have been produced, as well as several
comics and
films. There have been two Sanrio theme parks based on Hello Kitty, Harmonyland and .
, original designer of Hello Kitty.
In 1962, , founder of , began selling rubber sandals with flowers painted on them.
Tsuji noted the profits gained by adding a cute design to the sandals and hired cartoonists to design cute characters for his merchandise. The company produced a line of character merchandise around gift-giving occasions. Hello Kitty was designed by
and was added to the lineup of early Sanrio characters in 1974. The character's first appearance on an item was a vinyl coin purse in Japan where she was pictured sitting between a bottle of milk and a goldfish bowl. She first appeared in the United States in 1976.
Sanrio decided to make Hello Kitty
because at the time when she was created, foreign countries, in particular Britain, were trendy in . In addition, Sanrio already had a number of characters set in the US and it wanted Hello Kitty to be different. Shimizu got the name Kitty from 's , where in a scene early in the book Alice plays with a cat she calls Kitty. Sanrio's motto is "social communication" and Tsuji wanted the brand name to reflect that. He first considered "Hi Kitty" before settling on "Hello" for the greeting.
Spokespeople for Sanrio have said that Hello Kitty does not have a mouth because they want people to "project their feelings onto the character" and "be happy or sad together with Hello Kitty." Another explanation Sanrio has given for her lack of a mouth is that she "speaks from the heart. She's Sanrio's ambassador to the world and isn't bound to any particular language". Representatives for Sanrio have said they see Hello Kitty as a symbol of friendship, and they hope she will encourage friendship between people across the world. While there has been some speculation that Hello Kitty has its origins in , and that the name Hello Kitty itself is a back-translation of Maneki Neko, which means beckoning cat in English, no definitive statement supports that speculation.
Hello Kitty sold well immediately after the 1974 launch, and Sanrio's sales increased seven times up until they slumped temporarily in 1978. New series with Hello Kitty in different themed designs are released regularly, following current trends. , the main designer for most of Hello Kitty's history, has said that she is inspired by fashion, movies and TV in creating new designs.
Hello Kitty was originally marketed only towards a child and preteen audience. In the 1990s, the target market for Hello Kitty was broadened to include teens and adults as a retro brand. Marketed to those who could not get Hello Kitty merchandise as children, or who fondly remember items they had, Sanrio began selling Hello Kitty branded products such as purses and laptops. The
Face series was the first to be designed for a more mature appeal.
According to Sanrio, in 1999 Hello Kitty appeared on 12,000 different products yearly. By 2008, Hello Kitty was responsible for half of Sanrio's $1 billion revenue and there were over 50,000 different Hello Kitty branded products in more than 60 countries. Beginning in 2007, following trends in Japan, Sanrio began using darker designs for Hello Kitty with more black and less pink, and pulling away from kawaii styles.
Hello Kitty and Mimmy celebrated their 40th Anniversary on 1 November 2014.
The "Arigato Everyone Birthday Celebration" took place in Sanrio Puroland in Tokyo for several days.
The Hello Kitty Airbus A330-200.
Originally aimed at the pre-adolescent female market, the Hello Kitty product range has expanded and goes all the way from dolls, stickers, greeting cards, clothes, accessories, school supplies and stationery to purses, toasters, televisions, other home appliances, massagers, and computer equipment. These products range from mass market items to high-end consumer products and rare collectibles.
Sanrio and various corporate partners have released Hello Kitty-branded products, including the Hello Kitty Stratocaster electric guitar (since 2006, with
in the US)[] and an
commercial passenger jet airliner, dubbed the
in Taiwan). In late 2011 and early 2012, EVA Air revived their "Hello Kitty Jets" with their 3 new . However, due to high demand,[] the airline added 2 more onto their existing A330-200s in mid-2012. A year after, EVA Air added another Hello Kitty Jet onto one of their , which featured other Sanrio characters as well as Hello Kitty.
In 2009 Hello Kitty entered the wine market with a collection of four wines available for purchase online, continuing an expansion of products targeted at older audiences.
In Spring 2005, Simmons Jewelry Co. and Sanrio announced a partnership. "Kimora Lee Simmons for Hello Kitty" was launched exclusively at Neiman Marcus, with prices ranging from $300 to $5000. Designed by
and launched as the initial collection, the jewelry is all hand-made, consisting of diamonds, gemstones, semi-precious stones, 18K gold, sterling silver, enamel and ceramic.
In Fall 2008, Simmons Jewelry Co. and
debuted a collection of fine jewelry and watches named "Hello Kitty(R) by Simmons Jewelry Co." The collection launched with
to further expand the reach of the brand, and it developed accessories to satisfy every Hello Kitty fan. The designs incorporate colorful gemstones and sterling silver to attract a youthful audience.
Hello Kitty cafe in Hongdae, Seoul
Hello Kitty coffee
There is a themed restaurant named Hello Kitty Sweets in , Taiwan, which opened in 2008. The restaurant's decor and many of its dishes are patterned after the Hello Kitty character. A Hello Kitty Diner opened in the
area of , , and a Hello Kitty
restaurant opened in .
Hello Kitty cafés have opened around the world, including in
and other locations in , , , ,, ,
in California.
In 2008, a Hello Kitty-themed maternity hospital opened in , .
Hello Kitty is featured on the receiving blankets, room decor, bed linens, birth certificate covers, and nurses' uniforms.
The hospital's owner explained that he hoped that the theme would help ease the stress of childbirth.
Hello Kitty is included as part of the Sanrio livery at the Japanese theme parks Harmonyland and .
In January 2018,
collaborated with Hello Kitty to create the new Puma X Hello Kitty For All Time collection, which features the company's signature sneakers for both children and adults.
There have been several different . The first animated television series was , an
series that was 13 episodes long and aired in 1987. The next, an
titled , came out in 1993 and was also 13 episodes long. Hello Kitty's Paradise came out in 1999 and was 16 episodes long. Hello Kitty's Stump Village came out in 2005 and
came out in 2006 and has aired 52 episodes. A
series with the development name Kiss Hello Kitty and pairing animated versions of the members of the rock band
with Hello Kitty was announced in March 2013, produced by
and planned to air on The Hub Network (now ), but it never aired on any network.
 () was a long-running live action children's program that aired on TXN from January 1999 to March 2011. It was the longest-running weekly kids television program in the network's history. In January 2011, the show's creators mutually agreed to end the series after twelve seasons, with the final episode being broadcast on 29 March 2011.
Hello Kitty had two
comics serialized in , a
magazine. Hello Kitty Doki ran from 2007 to 2008, and Hello Kitty Peace was released in 2008.
In March 2016, Sanrio launched a
featuring Hello Kitty as a -themed superhero called "Ichigoman" (ichigo meaning strawberry), who fights monsters with the help of her . The webcomic is created by
and Shakua Sinkai and updates once a month. The Ichigoman alter-ego originates from a 2011 exhibition of 's artwork.
Yoshiki at the Hello Kitty con
Hello Kitty has her own branded album, Hello World, featuring Hello Kitty-inspired songs performed by a collection of artists, including , , and . Hello Kitty was also chosen by
to be the basis of the new
Nekomura Iroha (猫村いろは Nekomura iroha) to celebrate the 50th anniversary of Sanrio.
singer-songwriter
has written and recorded a song called "" for her fifth studio album, , released in 2013.
unveiled the Hello Kitty theme song "Hello Hello" in November 2014 at the first Hello Kitty Con. Yoshiki, who was the first celebrity to have his own Hello Kitty doll, the "Yoshikitty" in 2009, was approached by Yamaguchi to compose the song seven years prior.
Numerous Hello Kitty games have been produced since the release of the first title for Famicom in 1992; however, the majority of these games were never released outside Japan. Hello Kitty also has made cameo appearances in games featuring other Sanrio characters, such as the
game, . Special edition consoles such as the , , and
have also been released exclusively in Japan.
Hello Kitty also appeared as a guest character in
in 2016, as part of Sega's partnership with Sanrio, and yet also appeared in
as a Mystery Mushroom costume that can be unlocked by playing the event course "Hello Kitty & My Melody".
(1992, ): a platformer
(1992, ): a Famicom port of
co-developed by
and Character Soft.
Hello Kitty's Big Fun Piano (1994, ): a piano simulation
(1998, , ): a / collection
DDR Hello Kitty (1999, ): a handheld Hello Kitty game in the
(): a series of specifically low-priced games
Gotouchi Hello Kitty Sugoroku Monogatari (2003, PlayStation): a -based game
Hello Kitty: Happy Party Pals (2005, ): an action/adventure game
(2005, , , ): an action/adventure game
Mainichi Suteki! Hello Kitty no Life Kit (2007, ): a puzzle game
(2007, ): a series of specifically low-priced games
(2008, ): an adventure game published by
developed by Sanrio Digital. In the game, Hello Kitty moves to the Big City where she meets other Sanrio characters and makes new friends.
(2008, ): a
application featuring a diary, calendar, alarm clock, money managing system and school planner
(2009, ): an online
developed by Sanrio Digital and . The game allows players to create and customize characters, then use them to battle monsters, socialize with one another, mine for ore, do domestic chores like farming or cooking, and participate in quests.
Hello Kitty Parachute Paradise (2009, /): an iPhone game with tilt-based controls
(2010, Arcade): An Arcade Card Game developed by
to commemorate the 50th Anniversary of Sanrio. The game features Hello Kitty and other notable Sanrio Characters.
Hello Kitty Seasons (2010, ): A game in which the playable character is appointed as Deputy Mayor to help Sanrio Town.
Hello Kitty Kruisers (2014, , , ): A
featuring Hello Kitty and other
characters
There were three Hello Kitty
films released in Japan. Hello Kitty: Cinderella released in 1987, Hello Kitty no Oyayubi Hime released in 1990, and Hello Kitty no Mahō no Mori no Ohime-sama released in 1991.
On 3 July 2015, Sanrio announced a full-length Hello Kitty theatrical feature for 2019.
The Hello Kitty brand rose to greater prominence during the late 1990s. At that time, several celebrities, such as , had adopted Hello Kitty as a fashion statement. Newer products featuring the character can be found in a large variety of American .
The Dutch artist , creator of , has suggested that Hello Kitty is a copy of Miffy (in : Nijntje), being rendered in a similar style, stating disapprovingly in an interview for the British newspaper :
'That,' he says darkly, 'is a copy [of Miffy], I think. I don't like that at all. I always think, "No, don't do that. Try to make something that you think of yourself".'
Mercis, the firm that managed copyrights for Bruna, took Sanrio to court over their Hello Kitty-associated character Cathy, a rabbit which made her first appearance in 1976 and which Mercis argued infringed the copyright for Miffy. A court in Amsterdam ruled in favour of Mercis in November 2010 and ordered Sanrio to stop the production and sale of merchandise featuring Cathy in the
countries. However, in June of the following year the two companies announced that they had reached a settlement agreement to end their legal dispute, resulting in Sanrio ceasing to use the Cathy character and the two firms jointly donating EUR150,000 for reconstruction after the .
, a cat character created by
cartoonist , was also cited as an inspiration for Hello Kitty.
In May 2008, Japan named Hello Kitty the ambassador of Japanese tourism in both China and Hong Kong, which are two places where the character is exceptionally popular among children and young women. This marked the first time
had appointed a fictional character to the role. Dr Sharon Kinsella, a lecturer at Oxford University on Japanese sociology, called the selection of Hello Kitty "a bit farcical"; "as if a dumbed-down cultural icon ... can somehow do something significant to alter the gnarly and difficult state of China-Japan relations."
has also awarded Hello Kitty the exclusive title of UNICEF Special Friend of Children.
Hello Kitty's popularity began waning in Japan before the year 2000. In 2002, Hello Kitty lost her place as the top-grossing character in Japan in the Character Databank popularity chart and has never recovered. In a 2010 survey, she was in third place behind
from . In 2010,
described Hello Kitty's characterization as "not compelling enough to draw many fans" and wrote that analysts called the characterization "weak." They also said that Hello Kitty not having a mouth has dampened her success as an animated TV character.
In 1994, artist
was invited to create a scene for
Christmas displays and titled it Hello Kitty N in it the
was replaced by Hello Kitty with an open
bra, the three Kings were , and the stable was marked by a
This contemporary revision of the nativity scene received great attention (not all of it positive) and demonstrated Sachs' interest in the phenomena of , branding, and the cultural fetishization of products.
Bronze Collection was shown at the Public art space in Manhattan's , as well as in the Baldwin Gallery in , and the
in . The collection featured large white bronze casts of a foamcore Hello Kitty sculpture – a style distinctive to the artist. As of April 2010, the Wind-Up Hello Kitty sculpture is still on display at Lever House.
Although Sachs did not ask for permission to use the character in his work, a brand marketing manager for Sanrio was quoted as saying "You know, there was
and , and then
and . When you’re an icon, that’s what happens."
In 2015, a 9 foot tall
Hello Kitty sculpture by artist Sebastian Masuda, was exhibited at the Dag Hammarskjold Plaza, , as part of the Japan Society's exhibition: Life of Cats: Selections from the Hiraki
Collection.
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Wikimedia Commons has media related to .
Wikinews has related news:
from the original on 8 January 2016.
Hello Kitty 35th Anniversary Project Kitty Lab
12 April 2013 The Wall Street Journal
: Hidden categories:扫描到手机
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标题 可爱唯美hellokitty
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