饥荒眼睛怪物七眼怪如何重复刷

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动作射击动作射击动作射击动作射击角色扮演动作射击『01-24』【娱乐聊天】我瞬间狗眼瞎掉了_饥荒游戏吧_百度贴吧
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『01-24』【娱乐聊天】我瞬间狗眼瞎掉了
度娘你删我两次帖子某日,我无聊把大力士代码套在了谷歌翻译上顿时我整个人都了
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局部宽松=需要“宽松”当地MakePlayer字符=需要“组合屋/ player_common ”本地资产=资产( “ ANIM ” , “阿尼姆/沃尔夫冈。压缩” ) ,资产( “ ANIM ” , “阿尼姆/沃尔夫冈_skinny.zip ” ) ,资产( “ ANIM ” , “阿尼姆/沃尔夫冈_mighty.zip ” ) ,资产( “ ANIM ” , “阿尼姆/ player_沃尔夫冈。压缩” ) ,资产( “声音” , “声/沃尔夫冈。 FSB ” )局部函数应用强力( INST)当地的百分比=研究所。组件。饥饿:获取百分比( )局部损伤MULT =调谐。 WOLFGANG_攻击MULT_师大当地的饥饿率=调谐。 WOLFGANG_饥饿_率_ MULT _师范当地卫生_最大=调谐。 WOLFGANG _生_师范当地规模= 1当地强大_规模= 1.25当地懦弱_规模= 0.9如果研究所。实力==“威武”,然后当地强大_启动= ( TUNING.WOLFGANG_START_MIGHTY_THRESH / TUNING.WOLFGANG_HUNGER )当地强大_百分比=数学。 MAX( 0 , (百分号 - 威猛_开始) / ( 1 - 强大_开始) )损坏_多个=宽松。线性(威猛_个百分点, TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN , TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MAX - TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN , 1 )健康_最大=宽松。线性(威猛_个百分点, TUNING.WOLFGANG_HEALTH_NORMAL , TUNING.WOLFGANG_HEALTH_MIGHTY - TUNING.WOLFGANG_HEALTH_NORMAL , 1 )饥饿_率=宽松。线性(威猛_个百分点, TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL , TUNING.WOLFGANG_HUNGER_RATE_MULT_MIGHTY - TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL , 1 )规模=宽松。线性(威猛_个百分点, 1 ,强大_规模 - 1 , 1 )lseif研究所实力==“懦弱”,然后当地懦弱_开始= ( TUNING.WOLFGANG_START_WIMPY_THRESH / TUNING.WOLFGANG_HUNGER )当地懦弱_百分比=数学。分钟( 1 ,百分比/懦弱_开始)损坏_多个=宽松。线性(懦弱_个百分点, TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN , TUNING.WOLFGANG_ATTACKMULT_WIMPY_MAX - TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN , 1 )健康_最大=宽松。线性(懦弱_个百分点, TUNING.WOLFGANG_HEALTH_WIMPY , TUNING.WOLFGANG_HEALTH_NORMAL - TUNING.WOLFGANG_HEALTH_WIMPY , 1 )饥饿_率=宽松。线性(懦弱_个百分点, TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY , TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL - TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY , 1 )规模=宽松。线性(懦弱_个百分点,懦弱_规模1 - 懦弱_scale , 1 )结束机构持股率转换:设置刻度(规模,规模化,规模化) 研究所。组件。饥饿:设置速率(饥饿_率* TUNING.WILSON_HUNGER_RATE) 研究所。组件。作战。伤害乘数=损坏_多个 当地卫生_=百分之研究所。组件。健康:获取百分比() 研究所。组件。健康。 maxhealth=健康_最大 研究所。组件。健康:设置百分比(健康_百分比) 研究所。组件。健康:不三角洲(0,TRUE) 结束饥饿改变本地函数(INST,数据) 当地的沉默=填充 如果研究所。实力==“威武”,然后 如果研究所。组件。饥饿。电流&TUNING.WOLFGANG_END_MIGHTY_THRESH然后 研究所。强度=“正常”研究所。阿尼姆状态:设置生成(“沃尔夫冈”) 如果没有沉默,然后 研究所。组件。健谈:说(获取字符串(“沃尔夫冈”,“ANNOUNCE_MIGHTYTONORMAL”)) 研究所SG:推送事件(「断电」) 。研究所声发射器:播放声音(“不饿死/字符/沃尔夫冈/收缩_ lrgtomed”) 结束 研究所。说话声音倍率=“不饿死/字符/沃尔夫冈/谈话_ LP”研究所。伤声倍率=“不饿死/字符/沃尔夫冈/伤”结束ELSEIF研究所实力==“懦弱”,然后 如果研究所组成。饥饿。电流& TUNING.WOLFGANG_END_WIMPY_THRESH然后 研究所强度=“正常”如果没有沉默,然后 。研究所组件健谈:说(获取字符串(“沃尔夫冈”,“ANNOUNCE_WIMPYTONORMAL”)) 。研究所SG:按事件(「通电」) 。研究所声发射器:播放声音(“不饿死/字符/沃尔夫冈/成长_ smtomed”) 结束 。研究所阿尼姆状态:设置生成(“沃尔夫冈”) 研究所。说话声音倍率=“不饿死/字符/沃尔夫冈/通话_LP”研究所伤声倍率=“不饿死/字符/沃尔夫冈/伤”结束 其他如果研究所组成。饥饿。电流& TUNING.WOLFGANG_START_MIGHTY_THRESH然后 研究所强度=“威武”。研究所阿尼姆状态:设置生成(“沃尔夫冈_威武”) 如果没有沉默,然后 打印(“威武!”,获取时间(),去虫堆()) 。研究所组件健谈:说(获取字符串(“沃尔夫冈”,“ANNOUNCE_NORMALTOMIGHTY”)) 。研究所SG:按事件(「通电」) 。研究所声发射器:播放声音(“不饿死/字符/沃尔夫冈/成长_ medtolrg”) 结束 研究所说话声音倍率=“不饿死/字符/沃尔夫冈/讲座_大_LP”研究所伤声倍率=“不饿死/字符/沃尔夫冈/伤_大”ELSEIF研究所组成。饥饿。电流&TUNING.WOLFGANG_START_WIMPY_THRESH然后 研究所强度=“懦弱”。研究所阿尼姆状态:设置生成(“沃尔夫冈_骨感”) 如果没有沉默,然后 。研究所SG:推事件(「断电」) 。研究所组件健谈:说(获取字符串(“沃尔夫冈”,“ANNOUNCE_NORMALTOWIMPY”)) 。研究所声发射器:播放声音(“不饿死/字符/沃尔夫冈/收缩_medtosml”) 结束 研究所说话声音倍率=“不饿死/字符/沃尔夫冈/讲座_小_LP”研究所伤声倍率=“不饿死/字符/沃尔夫冈/伤_小”结束 结束 适用于强力(INST) 结束当地FN=功能(INST) 研究所强度=“正常”。研究所组件饥饿:设置最大(TUNING.WOLFGANG_HUNGER) 研究所组成。饥饿。电流= TUNING.WOLFGANG_START_HUNGER 适用于强力(INST) 研究所组成。理智。夜_漏_增量=1.1 研究所组成。理智。负_光环_增量=1.1 研究所:侦听事件(「饥饿三角洲“,对饥饿的变化) 结束 返回使玩家角色(“沃尔夫冈”,零,资产,FN)
你要的代码都在这里了
机翻屌炸天......———风中的,标志牌先生
Partial easing = require "loose"Local MakePlayer character = needs " prefabs / player_common"Local Assets =Assets ("ANIM", " Anim / Wolfgang . Compression " ) ,Assets ("ANIM", " Anim / Wolfgang _skinny.zip"),Assets ("ANIM", " Anim / Wolfgang _mighty.zip"),Assets ("ANIM", " Anim / player_ Wolfgang . Compression " ) ,Assets ( "Sound ", " Sound / Wolfgang . FSB")Strong local function application (INST)Local percentage = Institute . Components. Hunger : Get percentage ( )Local damage MULT = tuning. WOLFGANG_ attack MULT_ NormalLocal hunger rate = tuning. WOLFGANG_ hunger _ Rate _ MULT _ TeachersLocal health _ max = tuning. WOLFGANG _ Health _ TeachersLocal scale = 1Strong local scale = 1.25 _Local cowardly _ scale = 0.9If the institute . Strength == " mighty " , thenStrong local _ start = (TUNING.WOLFGANG_START_MIGHTY_THRESH / TUNING.WOLFGANG_HUNGER)Strong local _ percentage = math. MAX (0, ( percent sign - mighty _ start ) / (1 - Powerful _ start ) )Damage to multiple _ = loose . Linear ( mighty _ points , TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN, TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MAX - TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN, 1)Health _ max = loose . Linear ( mighty _ points , TUNING.WOLFGANG_HEALTH_NORMAL, TUNING.WOLFGANG_HEALTH_MIGHTY - TUNING.WOLFGANG_HEALTH_NORMAL, 1)Hunger _ rate = loose . Linear ( mighty _ points , TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL, TUNING.WOLFGANG_HUNGER_RATE_MULT_MIGHTY - TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL, 1)Scale = loose . Linear ( mighty _ percentage points , a powerful _ scale - 1, 1 )lseif Institute strength == " cowardly " , and thenLocal cowardly _ start = (TUNING.WOLFGANG_START_WIMPY_THRESH / TUNING.WOLFGANG_HUNGER)Local cowardly _ Percentage = math. Min ( 1 , percentage / cowardly _ start )Damage to multiple _ = loose . Linear ( cowardly _ points , TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN, TUNING.WOLFGANG_ATTACKMULT_WIMPY_MAX - TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN, 1)Health _ max = loose . Linear ( cowardly _ points , TUNING.WOLFGANG_HEALTH_WIMPY, TUNING.WOLFGANG_HEALTH_NORMAL - TUNING.WOLFGANG_HEALTH_WIMPY, 1)Hunger _ rate = loose . Linear ( cowardly _ points , TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY, TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL - TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY, 1)Scale = loose . Linear ( cowardly _ points , cowardly _ Scale 1 - cowardly _scale, 1)EndInst Conversion: Set the scale ( scale , scale , scale )Institute . Components. Hunger: Set rate ( the rate of hunger _ * TUNING.WILSON_HUNGER_RATE)Institute . Components. Operations. Damage Multiplier = damage _ more than_ = Percent of local health institute . Components. Health : Get percentage ( )Institute . Components. Health. maxhealth = maximum health _Institute . Components. Health : Setting the percentage ( the percentage of health _ )Institute . Components. Health : No Delta (0, TRUE)EndHunger change local function (INST, data )Silence filled the local =If the institute . Strength == " mighty " , thenIf the institute . Components. Hunger. Current &TUNING.WOLFGANG_END_MIGHTY_THRESH thenInstitute . Strength = " normal"Institute . Anim Status : Set generation ( " Wolfgang " )If there is no silence, and thenInstitute . Components. Talkative : say ( Get string ( " Wolfgang ", "ANNOUNCE_MIGHTYTONORMAL"))Institute SG: Push event ( " off " ). Acoustic Research Transmitter: Play sound ( "Do not starve / character / Wolfgang / contraction _ lrgtomed")EndInstitute . Voices magnification = "Do not starve / character / Wolfgang / Talk _ LP"Institute . Sound injury magnification = " not starve / character / Wolfgang / injury "EndELSEIF Institute strength == " cowardly " , and thenIf the composition of the Institute . Hunger. Current & TUNING.WOLFGANG_END_WIMPY_THRESH thenInstitute intensity = " normal"If there is no silence, and then. Institute of components talkative : say ( Get string ( " Wolfgang ", "ANNOUNCE_WIMPYTONORMAL")). Institute SG: by event ( " energized " ). Acoustic Research Transmitter: Play sound ( "Do not starve / character / Wolfgang / Growth _ smtomed")End. Institute Anim Status: Set generation ( " Wolfgang " )Institute . Voices magnification = "Do not starve / character / Wolfgang / Talk _LP"Institute hurt sound magnification = " not starve / character / Wolfgang / injury "EndOtherIf the composition of the Institute . Hunger. Current & TUNING.WOLFGANG_START_MIGHTY_THRESH thenInstitute of Strength = " mighty ". Institute Anim Status: Set generation ( " Wolfgang _ mighty " )If there is no silence, and thenPrint ( " mighty ! " Acquisition time ( ) , to insects heap ( ) ). Institute of components talkative : say ( Get string ( " Wolfgang ", "ANNOUNCE_NORMALTOMIGHTY")). Institute SG: by event ( " energized " ). Acoustic Research Transmitter: Play sound ( "Do not starve / character / Wolfgang / Growth _ medtolrg")EndInstitute of voices magnification = " not starve / character / Wolfgang / seminars _ big _LP"Institute hurt sound magnification = " not starve / character / Wolfgang / injury _ big"ELSEIF Institute of components. Hunger. Current &TUNING.WOLFGANG_START_WIMPY_THRESH thenInstitute of Strength = " cowardly ". Institute Anim Status: Set generation ( " Wolfgang _ skinny" )If there is no silence, and then. Institute SG: Push event ( " off " ). Institute of components talkative : say ( Get string ( " Wolfgang ", "ANNOUNCE_NORMALTOWIMPY")). Acoustic Research Transmitter: Play sound ( "Do not starve / character / Wolfgang / contraction _medtosml")EndInstitute of voices magnification = " not starve / character / Wolfgang / seminars _ small _LP"Institute hurt sound magnification = " not starve / character / Wolfgang / injury _ small"EndEndApply strong (INST)EndLocal FN = function (INST)Institute intensity = " normal". Institute of components Hunger: Sets the maximum (TUNING.WOLFGANG_HUNGER)Institute of components. Hunger. Current = TUNING.WOLFGANG_START_HUNGERApply strong (INST)Institute of components. Reason. Night _ missing _ increment = 1.1Institute of components. Reason. Negative _ Halo _ increment = 1.1Institute : listen to events ( " Hunger delta " change of hunger )EndReturn to the player character ( " Wolfgang " zero assets , FN)我太他妈机智了。
用谷歌翻译有翻译回来啦!!!
这什么意思?看不懂———风中的,标志牌先生
local easing = require "easing"local MakePlayerCharacter = require "prefabs/player_common"local assets = {
Asset("ANIM", "anim/wolfgang.zip"),
Asset("ANIM", "anim/wolfgang_skinny.zip"),
Asset("ANIM", "anim/wolfgang_mighty.zip"),
Asset("ANIM", "anim/player_wolfgang.zip"),Asset("SOUND", "sound/wolfgang.fsb")
}local function applymightiness(inst)local percent = ponents.hunger:GetPercent()local damage_mult = TUNING.WOLFGANG_ATTACKMULT_NORMALlocal hunger_rate = TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMALlocal health_max = TUNING.WOLFGANG_HEALTH_NORMALlocal scale = 1local mighty_scale = 1.25local wimpy_scale = .9if inst.strength == "mighty" thenlocal mighty_start = (TUNING.WOLFGANG_START_MIGHTY_THRESH/TUNING.WOLFGANG_HUNGER)local mighty_percent = math.max(0, (percent - mighty_start) / (1 - mighty_start))damage_mult = easing.linear(mighty_percent, TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN, TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MAX - TUNING.WOLFGANG_ATTACKMULT_MIGHTY_MIN, 1)health_max = easing.linear(mighty_percent, TUNING.WOLFGANG_HEALTH_NORMAL, TUNING.WOLFGANG_HEALTH_MIGHTY - TUNING.WOLFGANG_HEALTH_NORMAL, 1)hunger_rate = easing.linear(mighty_percent, TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL, TUNING.WOLFGANG_HUNGER_RATE_MULT_MIGHTY - TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL, 1)scale = easing.linear(mighty_percent, 1, mighty_scale - 1, 1)elseif inst.strength == "wimpy" thenlocal wimpy_start = (TUNING.WOLFGANG_START_WIMPY_THRESH/TUNING.WOLFGANG_HUNGER)local wimpy_percent = math.min(1, percent/wimpy_start )damage_mult = easing.linear(wimpy_percent, TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN, TUNING.WOLFGANG_ATTACKMULT_WIMPY_MAX - TUNING.WOLFGANG_ATTACKMULT_WIMPY_MIN, 1)health_max = easing.linear(wimpy_percent, TUNING.WOLFGANG_HEALTH_WIMPY, TUNING.WOLFGANG_HEALTH_NORMAL - TUNING.WOLFGANG_HEALTH_WIMPY, 1)hunger_rate = easing.linear(wimpy_percent, TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY, TUNING.WOLFGANG_HUNGER_RATE_MULT_NORMAL - TUNING.WOLFGANG_HUNGER_RATE_MULT_WIMPY, 1)scale = easing.linear(wimpy_percent, wimpy_scale, 1 - wimpy_scale, 1)endinst.Transform:SetScale(scale,scale,scale)<ponents.hunger:SetRate(hunger_rate*TUNING.WILSON_HUNGER_RATE)<bat.damagemultiplier = damage_multlocal health_percent = ponents.health:GetPercent()<ponents.health.maxhealth = health_max<ponents.health:SetPercent(health_percent)<ponents.health:DoDelta(0, true)endlocal function onhungerchange(inst, data)local silent = POPULATINGif inst.strength == "mighty" thenponents.hunger.current & TUNING.WOLFGANG_END_MIGHTY_THRESH theninst.strength = "normal"inst.AnimState:SetBuild("wolfgang")if not silent then<ponents.talker:Say(GetString("wolfgang", "ANNOUNCE_MIGHTYTONORMAL"))inst.sg:PushEvent("powerdown")inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/shrink_lrgtomed")endinst.talksoundoverride = "dontstarve/characters/wolfgang/talk_LP"inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt"endelseif inst.strength == "wimpy" thenponents.hunger.current & TUNING.WOLFGANG_END_WIMPY_THRESH theninst.strength = "normal"if not silent then<ponents.talker:Say(GetString("wolfgang", "ANNOUNCE_WIMPYTONORMAL"))inst.sg:PushEvent("powerup")inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/grow_smtomed")endinst.AnimState:SetBuild("wolfgang")inst.talksoundoverride = "dontstarve/characters/wolfgang/talk_LP"inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt"endelseponents.hunger.current & TUNING.WOLFGANG_START_MIGHTY_THRESH theninst.strength = "mighty"inst.AnimState:SetBuild("wolfgang_mighty")if not silent thenprint ("mighty!", GetTime(), debugstack())<ponents.talker:Say(GetString("wolfgang", "ANNOUNCE_NORMALTOMIGHTY"))inst.sg:PushEvent("powerup")inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/grow_medtolrg")endinst.talksoundoverride = "dontstarve/characters/wolfgang/talk_large_LP"inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt_large"ponents.hunger.current & TUNING.WOLFGANG_START_WIMPY_THRESH theninst.strength = "wimpy"inst.AnimState:SetBuild("wolfgang_skinny")if not silent theninst.sg:PushEvent("powerdown")<ponents.talker:Say(GetString("wolfgang", "ANNOUNCE_NORMALTOWIMPY"))inst.SoundEmitter:PlaySound("dontstarve/characters/wolfgang/shrink_medtosml")endinst.talksoundoverride = "dontstarve/characters/wolfgang/talk_small_LP"inst.hurtsoundoverride = "dontstarve/characters/wolfgang/hurt_small"endendapplymightiness(inst)endlocal fn = function(inst)inst.strength = "normal"<ponents.hunger:SetMax(TUNING.WOLFGANG_HUNGER)<ponents.hunger.current = TUNING.WOLFGANG_START_HUNGERapplymightiness(inst)<ponents.sanity.night_drain_mult = 1.1<ponents.sanity.neg_aura_mult = 1.1inst:ListenForEvent("hungerdelta", onhungerchange)endreturn MakePlayerCharacter("wolfgang", nil, assets, fn) 真——源文件
这是超长小尾巴么?手机拉了半天才到底,整得我想封人
水的一手好经验..............................我也想水= =..........
全看完了,。。。笑cry
金山词爸的机翻,很正常……
表示没看懂。。。
告诉大家一个信息,百度系统惊天bug,回复:我是傻逼。会自动变成:层主傻逼。到现在还没有修复,不信可以试试! &#x270E;﹏&#x20AF;&#x3395;﹍﹍﹍﹍﹍﹍﹍﹍你饿吗?我下面给你吃^_-
论如何水好贴,又学一招
贴吧热议榜
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『11-7』「游戏资源」←如果你眼睛还有救的话
1L好像没有任何相关的镇楼图.今天某个盘的服务器抽风导致部分用户无法下载,我本来早就重新上传好的了,不过看凌晨了也就没发。然后随意看看然后就发现一些“老好人&开始伸张正义一般上传。当然我已经说过恶意倒转狗祖坟爆炸,总有某些人宁愿祖坟爆炸也要好心上传。做一个汉化要多长时间你们可以尝试一下,资源挂了我还没挂,我不需要你们的好心。说多了然并卵,开始补链接吧。
单刷60挑战,虽然石头...
今天偶尔看到一个微博,...
居然智力的出了好多
各种外挂弄得乌烟瘴气 ...
_(:3」∠)_
妹纸推荐的国产q萌游戏...
楼楼今天超级无聊 无聊...
S3的时候白银3&#039;,昨天晚...
╮本有意画映天下,无奈...
我70级去PvP被35级的虐...
藏策镇_是藏策不是策藏!
▃▃▃▃▃▃▃▃▃这里是一个目前关于饥荒的资源整合贴,请新手务必逐步看完。这里不提供任何非官方MOD下载,请不要到这里来求MOD。资源目录:?饥荒:巨人统治?运行库?汉化补丁?字体补丁?DLC百科全书(新手必看)?Up&away(天堂MOD)?The Screecher(尖啸者MOD)?饥荒联机?结语注:?代表关于“饥荒”资源 ?为名字带“Don’t Sterve”的独立游戏,他们并不是“饥荒”的扩展包而是一个需要重新下载客户端的独立游戏!
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▃▃▃▃▃▃▃▃版本:饥荒:巨人统治版本号:151567更新公告:Bug FixesFixed crash when fishing for floatsamFixed crash when loading old save files.下载地址:本体:分流1: (不能用手机下载)分流2:【务必用下载,否则可能失败,2个分流,如果你某个抽风不能下就下另一个】(该资源禁止转存到任何地方,如果需要分享给你们的朋友,请直接给出链接,否则祖坟直接爆炸。)(破解补丁来自:codex
汉化组:L.YUN)如果你要找比较旧的MAC版,请看此贴↓『已经汉化需要英文版运行还原补丁.bat即可,游戏用7Z压缩,请自行用能打开7Z压缩格式的软件解压。游戏启动程序在BIN文件夹中可找到』
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▃▃▃▃运行库▃▃▃▃如果你的下载后弹出一个窗口然后闪退就说明你的电脑没有该游戏依赖的运行库,下载后即可解决。下载链接:(360盘)访问密码:ecc7(盘)『如果安装运行库后依旧打不开,说明你的杀毒软件可能删除了破解补丁,请自行到杀毒软件的恢复区进行恢复并加入白名单,如果依旧无法打开游戏,请自行DX修复工具。』
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▃▃▃▃汉化▃▃▃▃如果你的是英文,可用该资源进行汉化,正版盗版都适用下载链接:『该汉化只适合最新版饥荒(饥荒联机的汉化补丁也在这个地址里面,虽然是2个不同的独立,为了你们这群伸手党还是贴了出来),该补丁使用方法就是按相应的目录进行替换文件,如果不会,我没超能力帮控制你电脑帮你换。』
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▃▃▃▃字体▃▃▃▃此资源给汉化补丁使用后不正常显示的人和想换字体的人使用。下载链接:(360盘) 访问密码:11b2
(盘)『使用方法依旧是按相应目录替换文件,如果你的字体始终无法显示,说明编码补丁和你的系统有某种冲突,解决方法未知。』
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▃▃▃▃百科全书▃▃▃▃对不了解的新人可查看此资源。:(360盘)访问密码:8385XP系统:(360盘) 访问密码:56cfXP&:(盘)『启动程序在baike文件夹中的baike.exe,该资源没有后续版本,如果你发现错误想知道目前版本的数据请左拐饥荒wikia查找。』饥荒wikia:饥荒中文wikia:
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▃▃▃▃Up&Away▃▃▃▃该MOD是官方与玩家共同制作的,打开后你的饥荒会有更多的内容。下载地址:(盘)密码: 2vrcMOD使用攻略:『该MOD会与许多MOD发生崩溃,该MOD打开后关闭游戏存档将会错误,请按需要使用。』
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▃▃▃▃The Screecher▃▃▃▃该MOD由官方制作,打开后你将进入一个恐怖小游戏里面。下载地址:
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▃▃▃▃饥荒联机▃▃▃▃如果你正在寻找一个名字叫做“饥荒联机”的独立游戏,请点开该地址寻找你想要的下载。如果你想了解饥荒联机 请查看饥荒联机的百度百科
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好玩的游戏不会腻,
▃▃▃▃结语▃▃▃▃首先这个贴我不希望任何人回复我,回复我我也会立刻删除,有问题自觉左拐精品。如果在下载途中某个广告让你十分不愉快请立刻左拐百度,那里面捆了插件的饥荒一定更好玩。本资源与该吧的吧务组无任何关系,仅仅方便眼睛能看见置顶的伸手党,如果你能汉化更好,能实时更新的话,你也可以发布你自己的资源来替换掉我。
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▃▃▃▃免责声明▃▃▃▃本帖中的下载资源有以下特点,提前做出预警,不看救不了,不喜勿下,不接受任何指责。---为当前最新【单机版】【汉化】饥荒。,等站并没有此资源。---本网盘有可能出现【下载缓慢】、【下载中断】等问题,不喜勿下。---下载页面有较多的【广告】,包括弹窗,包括验证码,页面有较大的音效,不喜勿下。【 想学习通用广告屏蔽方法的: 】--------------------------------------------------------------------------------------------------------0.本帖资源并非吧务组制作,吧务组与资源本身没有任何关系1.遵照【资源制作者】的意愿,本帖饥荒下载资源禁止任何形式的转载、转存。任何在本吧中转存本帖资源并发布者,予以删帖处理,屡教不改者封禁处理。2.欢迎任何人自行制作饥荒破解/汉化并发布,如资源优秀将立马加精置顶取代本帖3.吧务没有义务提供优质的破解资源,所以不接受任何吧务工作不力的指责。--------------------------------------------------------------------------------------------------------
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经由一定程度的添改。 日
应用吧活动,
_(:_」∠)_可啪的IE
琴梨你一下
初来乍到,入吧必看置顶资源和本帖都看啦,貌似没有找到解压mima呀?
加上查理和莫斯提马吧,这俩也是官方出的人物mod
_(:з」∠)_
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