魂体双分宏,有一个功能失效了= =求助

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一个私藏的织雾武僧魂体双分黑科技WeakAuras监控模块
17:22:55 作者:小魔人 来源: 浏览次数:0
摘要:不得不说老外在wow魔兽世界私服的插件研究上还是比我们厉害
从MMO上扒来的,不得不说老外在wow的插件研究上还是比我们厉害。 没分身时不显示图标,图标变红是你超出了传送距离。图标中间的数字是你离分身的距离,箭头是分身的方位,上面的数字是传送的冷却时间。
这个WA还需要配合传送宏一起使用:
&#showtooltip
/run if not WAT then WAT = { x=0, y=0} WAT.x, WAT.y = UnitPosition(&player&);
/cast [nomodifier]魂体双分;[modifier:shift]魂体双分:转移&
直接按放分身,shift按传送
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十城魔兽世界私服[研讨] [插件] [魂体双分-转移] teleportie插件,EUI
第一次发主题帖,想发插件区可又觉得这个问题恐怕只有寺里能解决和清楚知晓我是6.22第一次玩魔兽世界,仅有一个帐号,一个角色,也是个插件重读使用者,在WOD时期我就在使用teleportie这个插件,该插件的作用是当你释放魂体双分时,会出现一个绿色图标,当你移动后会显示你与灵魂的距离并有严格的距离码数(水平距离较准确),当超出转移范围或者说40码距离后图标变成红色,可以提示到我目前无法转移,当走的很远很远,BUFF点掉或者超出较远距离以及超时,该图标也会熄灭消失掉现在该插件出现了问题,这个问题是从7.1后变得蹩脚(7.0-7.03没问题),问题出现在野外世界地图,主城都可以正常显示距离,当进入副本或者在竞技场、战场问题就会出现,当释放魂体双分时图标依然会出现,但是移动离开后距离就会定格卡住不显示,这就导致我这样插件依赖者无法与之前一样清楚的转移此刻该插件也提示LUA有错,我登陆到CURSE想下载新版本也没有再更新,是15年最后更新的我现在在用EUI,EUI也自带这个插件,问题也是如此,是nerf了距离显示代码吗?还是因为PVP天赋下魂体转移有了新的技能编号代码?可为什么副本也失效了呢。。。恳请知情人解答,有劳技术党强势插入,也劳烦版主拨冗关注World of Warcraft\Interface\AddOns\EuiScript\module下的teleportie LUA[collapse]local E, L = unpack(ElvUI)local class = select(2, UnitClass(&player&))if class ~= &MONK& and class ~= &WARLOCK& then return endlocal GetSpellInfo = GetSpellInfolocal UnitBuff = UnitBufflocal CreateFrame = CreateFramelocal BUFF_NAME = class == &MONK& and GetSpellInfo(101643) or GetSpellInfo(48018)local Portal = {}local distance_formatlocal pX, pYlocal atan2 = math.atan2local sqrt = sqrtlocal abs = math.abslocal unpack = unpacklocal str_fmt = string.formatlocal GetPlayerFacing = GetPlayerFacinglocal f = CreateFrame(&FRAME&, &EuiTeleportie&, UIParent)f:Hide()f:SetSize(48, 48)local Portal_tex = f:CreateTexture(nil, &BORDER&)Portal_tex:SetAllPoints()f.Tex_Circle = f:CreateTexture(nil, &BACKGROUND&)f.Tex_Circle:SetAllPoints()local Distance_text = f:CreateFontString(nil, &BORDER&)Distance_text:SetFont([[Fonts\ARHei.TTF]], 12, &OUTLINE&)Distance_text:SetNonSpaceWrap(true)Distance_text:SetJustifyH(&CENTER&)Distance_text:Point(&BOTTOM&, f, &BOTTOM&, 0, 12)f.Direction = f:CreateTexture(nil, &ARTWORK&)f.Direction:SetAllPoints()f.Dir_Ag = f.Direction:CreateAnimationGroup()local Dir_Rot = f.Dir_Ag:CreateAnimation(&Rotation&)Dir_Rot:SetDuration(0)Dir_Rot:SetEndDelay(10)f.Dir_Ag:SetLooping(&REPEAT&)f.Dir_Ag:Play()f.Dir_Ag:Pause()f:SetClampedToScreen(true)f:EnableMouse(true)f:SetMovable(true)f:RegisterForDrag(&RightButton&)f:SetFrameStrata(&HIGH&)f:RegisterUnitEvent(&UNIT_SPELLCAST_SUCCEEDED&, &player&)f:RegisterEvent(&PLAYER_LOGIN&)f:RegisterEvent(&PLAYER_ALIVE&)f:RegisterEvent(&PLAYER_ENTERING_WORLD&)f:RegisterEvent(&ZONE_CHANGED_NEW_AREA&)local CheckPortalBufflocal function CheckPortalBuffFade()& &if not UnitBuff(&player&, BUFF_NAME) then& && &f:Hide()& && &wipe(Portal)& && &f:UnregisterEvent(&UNIT_AURA&)& &endendlocal function CheckPortalBuffApply()& &if UnitBuff(&player&, BUFF_NAME) then& && &CheckPortalBuff = CheckPortalBuffFade& &endendfunction f:UpdateAppearance()& &local s = E.db.euiscript.teleportie& &Portal_tex:SetTexture(s.texpath_body)& &self.Tex_Circle:SetTexture(s.texpath_bg)& &self.Direction:SetTexture(s.texpath_direction)& &local insets = s.insets& &self:SetClampRectInsets(-1 * insets, insets, insets, -1 * insets)& &Distance_text:SetFont([[Fonts\ARHei.TTF]], s.font_height, &OUTLINE&)& &distance_format = &%00000.&..s.decimals..&f&& &self:SetSize(s.frame_size, s.frame_size)& &self:SetPoint(unpack(s.framePos))& &f:SetSize(s.frame_size, s.frame_size)endlocal function MarkPosition(savedX, savedY, savedInstId)--call with parameters to restore saved info or without to mark a new one& &local instance = select(8, GetInstanceInfo())& &if savedInstId and (savedInstId ~= instance or not UnitBuff(&player&, BUFF_NAME)) then wipe(Portal) return end& &Portal.instance = instance& &local x, y = UnitPosition(&player&)& &pX, pY = savedX or x, savedY or y& &Portal.RealX, Portal.RealY = pX, pY& &f:Show()& &CheckPortalBuff = CheckPortalBuffApply& &f:RegisterUnitEvent(&UNIT_AURA&, &player&)end--User interfacelocal anchorOpposites = {& &TOPLEFT
= &ANCHOR_BOTTOMRIGHT&,& &TOPRIGHT
= &ANCHOR_BOTTOMLEFT&,& &BOTTOMLEFT
= &ANCHOR_TOPRIGHT&,& &BOTTOMRIGHT = &ANCHOR_TOPLEFT&,& &TOP
= &ANCHOR_BOTTOM&,& &BOTTOM
= &ANCHOR_TOP&,& &LEFT
= &ANCHOR_RIGHT&,& &RIGHT
= &ANCHOR_LEFT&,& &CENTER
= &ANCHOR_TOP&,}local old_in_rangelocal function OnUpdate() & && &local x, y = UnitPosition(&player&)& &local x_diff, y_diff = pX - x, pY - y& &local distance = sqrt(x_diff ^ 2 + y_diff ^ 2)& &Distance_text:SetText(str_fmt(distance_format, distance))& &Dir_Rot:SetRadians(atan2(y_diff, x_diff) - GetPlayerFacing())& &local in_range = distance & 39.99& &if in_range ~= old_in_range then& && &if in_range then& && && &Portal_tex:SetVertexColor(unpack(E.db.euiscript.teleportie.texColor_near))& && && &Distance_text:SetTextColor(unpack(E.db.euiscript.teleportie.textColor_near))& && &else& && && &Portal_tex:SetVertexColor(unpack(E.db.euiscript.teleportie.texColor_far))& && && &Distance_text:SetTextColor(unpack(E.db.euiscript.teleportie.textColor_far))& && &end& &end& &old_in_range = in_rangeendf:SetScript(&OnEnter&, function(self)& &GameTooltip:SetOwner(self, anchorOpposites[E.db.euiscript.teleportie.framePos[1]])& &GameTooltip:ClearLines()& &GameTooltip:AddLine(BUFF_NAME)& &GameTooltip:AddLine(L[&Move me by shift + right mouse draging!&])& &GameTooltip:AddLine(L[&Scale me by mouse-over wheeling!&])& &--GameTooltip:AddLine(&For more options type: /teleportie&)& &GameTooltip:Show()end)f:SetScript(&OnLeave&, function(self)& &--GameTooltip:FadeOut()& &GameTooltip:Hide()end)f:SetScript(&OnDragStart&, function(self, ...)& &if IsShiftKeyDown() then& && &self:StartMoving()& &endend)f:SetScript(&OnDragStop&, function(self, ...)& &self:StopMovingOrSizing()& &E.db.euiscript.teleportie.framePos = {self:GetPoint()}end)f:SetScript(&OnEvent&, function(self, event, ...) & &if not E.db.euiscript.teleportie. end& && &if event == &UNIT_AURA& then& && &CheckPortalBuff()& &elseif event == &UNIT_SPELLCAST_SUCCEEDED& then& && &local spellId = select(5, ...)& && &if spellId == 101643 or spellId == 48018 or spellId == 119996 then& && && &MarkPosition()& && &end& &elseif event == &PLAYER_LOGIN& then& && &f:UpdateAppearance()& && &Portal = E.db.euiscript.teleportie.Portal& &elseif event == &PLAYER_ENTERING_WORLD& and Portal.RealX then& && &MarkPosition(Portal.RealX, Portal.RealY, Portal.instance)& && &f:Toggle()& &elseif event == &PLAYER_ALIVE& then& && &self:Hide()& && &wipe(Portal)& &endend)f:SetScript(&OnMouseWheel&, function(self, delta)& &local size = self:GetSize() + (0.5 * delta)& &self:SetSize(size, size)& &E.db.euiscript.teleportie.frame_size = sizeend)function f:Toggle()& &if E.db.euiscript.teleportie.enable then& && &f:SetScript(&OnUpdate&, OnUpdate)& &else& && &f:SetScript(&OnUpdate&, nil)& && &f:Hide()& &endendf:Toggle()[/collapse]
7.1BLZ关了好几个获取位置信息的接口。所以咖喱给给了。
我也是这样,野外都是正常的,显示距离,进战场就不好使了
恐怕使用该插件,或者EUI的僧友都出现了问题,不知道技术党何时出现,也可能如2L师兄说的,距离位置方面的代码信息给cut了;但是,距离的显示插件,如玩家与BOSS,玩家与玩家的距离都还可以用,只是武僧在副本、竞技场找不到自己的魂儿了么?害怕……
因为场内(pvp pve)暴雪直接删除了获取玩家位置 以及朝向的api导致所有该类插件永久无法使用dbm的距离雷达只能通过物品来测试玩家距离 所以雷达可以显示距离内玩家名字 但已经不能显示圆点了被整合进dbm的hudmap永久失效
奥丁的时候 再也无法显示箭头 同理exrt的克罗莫格
眼睛内场助手失效grid显示目标与自身方向的箭头在场内永久失效
感谢楼上4L,现在清楚,明白了大伙的魂体双分点完后会出现一个宠物的动作条嘛_武僧吧_百度贴吧
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大伙的魂体双分点完后会出现一个宠物的动作条嘛
用的,怎么才能弄下去
出价500 刚买来没几天 ...
没花钱 就每天免费的抽...
有人知道能收到吗,还有...
坐等黑魂3进行一场全新...
吴莫愁设计款,杜蕾斯分享爱公益礼盒,和爱人零距离,和公益零距离。
用多玩界面,把宠物栏隐藏了,已经解决
。。。是的,就是的bug
贴吧热议榜
使用签名档&&
保存至快速回贴[分享] 魂体双分宏优化版...
小武僧刚到87,发现魂体分离是两个技能...于是来nga看下宏发现以下宏:[quote]/castsequence reset=0 0,1,魂体双分 /castsequence reset=0 魂体双分:转移[/quote]每次看到用castsequence都很蛋疼,因为它的showtooltip不够智能图标不会换...实践时发现魂体分离竟然是创造一个宠物,于是想到当年的水元素宏...于是就有了如下宏[code]#showtooltips/cast [modifier:alt]魂体双分/cast [nopet]魂体双分;魂体双分:转移[/code][color=orangered][b]没魂体双分时使用魂体双分,有则使用转移,任何情况下按下alt都是使用魂体双分...[/b][/color]特点是,此技能图标会自动转变,看得舒服=-=
这个好用 感谢分享
收藏下[url=/store/apps/details?id=gov.pianzong.androidnga&E2AD4BF405D9C870F6E87E1EDB82Cffff]----sent from my Xiaomi MI-ONE Plus,Android 4.0.4[/url]
看来还是得用宏方便啊
[分享] 魂体双分宏优化版...
感谢楼主,mark下
怒mark一记
好东西,省了一个动作条位置
果断需要Mark一记!可以节约1个按键哈
这个比原来那个好多了!赞
玄牛雕像是宠物不?
只要在#showtooltip后面加上修饰符,比如[nomodifier]技能1;[modifier:shift]技能2.就可以按需要换图标了
特地上号感谢楼主啊,正好主号就是武僧,上去试了下宏超级好用啊。再次感谢!
哦,这个好,我喜欢……原来那个是宠物判定么,我还以为跟术士法阵一样是个摆设
好用,感谢lz
好东西 mark下回去改
mark..............................exe

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