在steam上购买wallpaperengine Engine后无法打开程序..弄了半天搞不定·

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Languages:
Full Audio
Simplified Chinese
Portuguese-Brazil
Includes 12 Steam Achievements
Title: Wallpaper Engine
Genre: , , ,
Developer:
Publisher:
Release Date: 10 Oct, 2016
What the developers have to say:
Why Early Access?
&Early Access will allow me to ensure stability and compatibility for a wider range of systems and focus on expanding features that users need the most. Since a multitude of wallpaper types are supported, I need to figure out which kind of wallpapers are most commonly used and then prioritize further developing those and making them as good as they can be.&
Approximately how long will this software be in Early Access?
&Until about early 2017.&
How is the full version planned to differ from the Early Access version?
&The full version will include more wallpapers and features. There is no specific plan on how many wallpapers and which features will be added, as that will depend on the feedback gathered during early access.&
What is the current state of the Early Access version?
&The current version of Wallpaper Engine includes 13 wallpapers, Steam Workshop support, an editor to create wallpapers of any kind and a multitude of options to tweak and personalize the application. Everything required for a first release is available and the application should be working well.&
Will this software be priced differently during and after Early Access?
&Yes! The price during Early Access is a little bit lower than the final price to accommodate the additional content and improved overall experience that will be added during the Early Access period. If you purchase the application now, you will not have to pay anything extra after Early Access - you will get all new content and improvements as they are being added now.&
How are you planning on involving the Community in your development process?
&The community will help shaping Wallpaper Engine through the Steam Forums and built-in feedback methods in the application. The future of Wallpaper Engine will be based on which kind of wallpapers are received well and which additional new features Workshop creators could make use of.
Finally, in case you are experiencing any bugs or problems, I will assist you and work on resolving the issue as soon as possible.&
Buy Wallpaper Engine
Recent updates
17 December, 2016
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.
Hello everyone,
A new patch for Wallpaper Engine has just been released that should address various small issues and it also introduces two new features: Desktop icon opacity and a Workshop cache, so you can continue to browse through all subscribed wallpapers even without Steam running.
The Icon opacity can be adjusted in the options for results such as these:
The Steam status is now indicated in the browser, to make it more obvious what's going on behind the scenes:
The browser still needs to be opened once while Steam is running to actually create the cache data, however.
A new experimental feature allows you to preload entire wallpaper videos into memory, to prevent your disk from being worn out due to streaming. Since the 64bit executable is still not fully used (and generally can occupy a lot more unnecessary memory) this feature may crash the application if you have multiple monitors and attempt to preload GBs of video data for wallpapers.
The Steam game language will now actually be used if you have chosen the &default& language setting and the video error notification includes a click callback that will bring users directly to the FAQ. This will hopefully make it easier for everyone to debug recurring problems like video tearing/black screens on hybrid GPU systems.
The next big feature that I intend to implement is support for random wallpapers/shuffling/playlists. This should be ready in Q1 2017, possibly end of January.
As usual, leave a comment, visit the bugs forum
or let me know via e-mail (
) if you're having problems or questions!
Cheers,
Kristjan
Full changelog:
Added experimental video in-memory playback, which will precache the entire video and does not stream from disk.
Added a Steam status notification to the browser, to make it easier to understand what is going on behind the scenes.
Implemented a Workshop cache, so Workshop wallpapers can be selected without Steam running.
Added click callback to video error message which will open the FAQ thread.
Added better tray advertisement on initial run.
Added icon opacity slider to the options.
Attempted to fix desktop staying see-through after Wallpaper Engine was closed (which caused issues when alt-tabbing from borderless fullscreen games).
Made web wallpaper process per-monitor DPI aware.
Changed default video volume to 50%.
Added warning modal if the app is run on an OS older than Win 7.
Added FAQ link to context menu.
Added tags &audio responsive& (automatically set) and &multi-monitor optimized& (manually set).
Improved GIF animation time-refresh sync.
Added screen resize fallback.
Set CEF to ignore WebGL blacklist.
Reworked editor help dialog to simply link to tutorials.
Added 'Remove Wallpaper' button for single monitor setups.
Made it possible to actually read the current game language from Steam (when the app is launched through Steam).
Added translations for Persian.
Added translations for Russian.
Added translations for Swedish.
Added translations for Simplified Chinese.
Added translations for Turkish.
Added translations for Italian.
Added translations for Dutch.
Added translations for Brazilian.
Attempted to fix auto start not working (and also restarting being blocked).
Fixed ' handling for wallpaper preview images.
Fixed filter menu animation stuttering on some systems.
Fixed certain windows being pushed offscreen with high DPI.
24 November, 2016
Make sure to fully close Wallpaper Engine when updating. If you are having issues, try verifying the files over Steam first.
This patch adds proper support for animated GIFs and WebMs along with a system to localize the entire UI of Wallpaper Engine! If you want to help with localization, you can get the necessary instructions from here:
any help with translations is welcome!
You can now load GIFs into Wallpaper Engine and also easily share them on Workshop. Previously, a hidden trick existed to open a GIF as a wallpaper, but it resulted in high CPU usage, so I didn't make it official. The new system is using a custom implementation (instead of leveraging CEF/Chromium) that basically converts GIFs into sprite sheets. CPU, RAM and GPU load will be minimal with this system and a lot better than the old implementation.
On top of that, you can tweak the speed of the GIF in the browser and the scheme (window) color is derived from a GIF automatically to make things easier!
When importing a GIF through the editor, getting it ready for Workshop, you can also control how the GIF is rendered and apply some noise reduction, which can come in handy for GIFs that suffer from notable dithering:
To get started on pushing GIFs, you can check out this new guide:
Some cool GIFs that you can check out locally:
WebMs can now be pushed to Workshop and also loaded directly from a file - along with speed and volume options just as other videos! However WebMs will be played through CEF/Chromium, which means they will take more resources and processing power than mp4s.
The translation system recognizes all of Steams languages and I have preemptively added all of them. You will need to choose the language in settings/general to switch it:
Right now there are already a lot of German and Polish translations and a few strings in Simplified Chinese (thanks to Lyvelion and 伊织). Like mentioned before, if you want to help translate anything, check out the instructions here:
Properties of wallpapers will no longer need to be reset now, if the creator has changed them, and all scenes also automatically received a tweakable playback rate property with this update!
New Features
Added native support for GIFs through sprite sheets in scenes.
Added native support for WebM.
Added scene playback rate property.
Added new template for GIFs with various import options.
Added support for GIF and WebM through 'Open from file'.
Implemented translation system for core application and UI.
Added German and Polish translations for all UI windows except editor and some Simplified Chinese strings in various locations.
Added combo box to switch the language of the UI.
Fixes
Fixed wallpapers in browser being switched when arrow keys are pressed although another control is highlighted.
Fixed web wallpapers not saving cookies and JS local storage data.
Fixed web wallpapers not loading plugins (e.g. Flash).
Fixed web path imports with ' in the filename.
Fixed property import controls being hidden in 'small mode'.
Fixed app wallpapers crashing when using the 64bit executable.
Fixed URL encoding for file paths sent to web wallpapers.
Fixed web wallpapers turning white immediately on load due to Steam sending an unnormalized installation path.
Fixed mouse sluggishness in editor when importing an app wallpaper.
Changed how wallpaper properties are saved. Now only the values are saved, so updating the properties of a wallpaper does no longer require users to manually reset them.
Fixed overlapping wallpaper titles in browser.
Fixed a potential crash when an invalid wallpaper file was opened.
The next update will include localization support for the editor window and a &support & troubleshoot& dialog. This is meant to mitigate some of the recurring problems, like audio recording issues with the Razer headsets or Nvidia Optimus. Non-english speaking users are also dependent on a translated version of the solutions to these issues.
As usual, leave a comment, visit the bugs forum
or let me know via e-mail (
) if you're having problems or questions!
Report bugs and leave feedback for this software on the discussion boards
About This Software
Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of wallpaper are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on Steam Workshop!
Bring your desktop alive with realtime graphics, videos, applications or websites.
Personalize your wallpapers with your favorite colors.
Use interactive wallpapers that can be controlled with your mouse.
Support for many aspect ratios and native resolutions including 16:9, 21:9, 16:10, 4:3.
Support for multi monitor environments.
Wallpapers will pause while playing games.
Create your own wallpapers with the Wallpaper Editor.
Use the Steam Workshop to share your wallpapers.
Wallpaper Engine can be used in parallel to any other Steam game or application.
Supported video formats: mp4, WebM (Workshop); mp4, WebM, avi, m4v, mov, wmv (local files).
Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. To not distract or hinder you while playing a game or working, you can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode). Various options to tweak quality and performance exist to make Wallpaper Engine suit your needs. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required.
The Steam Workshop integration will allow you to share your own wallpapers with the Steam community. Using the Wallpaper Editor, you can create 3D and 2D wallpapers by importing pictures or 3D models and textures. Video, web and application wallpapers are created by simply importing your files into the editor and pushing them to Workshop as a wallpaper. All wallpapers on Workshop are ready-to-use and can either be distributed for free or a price of your choice.
System Requirements
Minimum:
OS: Windows 7 (with Aero), 8.1, 10
Processor: 1.66 GHz Intel i5 or equivalent
Memory: 1024 MB RAM
Graphics: HD Graphics 4000 or above
DirectX: Version 10
Storage: 512 MB available space
Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p
Recommended:
OS: Windows 8.1, 10
Processor: 2.0 GHz Intel i7 or equivalent
Memory: 2048 MB RAM
Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
DirectX: Version 11
Storage: 1024 MB available space
Copyright (C) 2016 Kristjan Skutta
Royalty free music used in trailer:
Ooh Hey by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Night Rave by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Exit the Premises by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: /music/royalty-free/index.html?isrc=USUAN1500029
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VAT included in all prices where applicable.&&
View mobile website给大家安利一款steam上的软件--Wallpaper Engine_bilibili吧_百度贴吧
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&签到排名:今日本吧第个签到,本吧因你更精彩,明天继续来努力!
本吧签到人数:0成为超级会员,使用一键签到本月漏签0次!成为超级会员,赠送8张补签卡连续签到:天&&累计签到:天超级会员单次开通12个月以上,赠送连续签到卡3张
给大家安利一款steam上的软件--Wallpaper Engine收藏
Wallpaper Engine是一款能让你的桌面动起来的软件,支持各种类型的壁纸,包括3d,2d动画,网站,视频,甚至一些小游戏,你可以在steam创意工坊下载别人制作的壁纸,也可以自己动手做一个自己的壁纸!
东西一多就感觉桌面好乱
简单来说就是一个设置有格调壁纸的软件,而且只要18
可是我只有3块钱.jpg
有钱真好呐.jpg
地城之光30级进阶
角色等级达到30级,
我想买但是我没有钱.jpg
。。。瞅了一眼自己的钱包。。。圣诞节啊。。。你快来啊。。。
内存占用大吗
我大概是内存太多了
这玩意植18
一眼看成Wallace
呃,引不起丝毫的兴趣。
已入,谢谢
雨滴不也美滋滋
这个和rainmeter相比如何……仅从这几张图来看似乎rainmeter可以做的事情更多些,而且那个也是开源社区,虽然做起来可能麻烦些
要是我有钱多好。。。
已入,感觉不错
听说桌面乱的都是妹子,不过这是B吧
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