魔法门之魔法门英雄无敌7 破解1.2怎么升级

《魔法门之英雄无敌7》1.2升级档更新内容介绍攻略
  《魔法门之英雄无敌7》目前已经更新至1.2版,那么新版本具体更新了哪些内容?可能大家还不是很了解,下面带来玩家&EvilP&翻译分享的具体更新内容介绍,以供参考。
  请注意:升级后读档会导致奇怪的问题或者相关BUG未修正。
  战役部分 - Campaign & Walkthrough
  全部,General
  [Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maPS/locations and should be fixed.
  AI英雄会卡在自家城镇门口导致玩家无法进攻AI的城镇或英雄问题;
  [Fixed] Solving two quests at once will not block the quest flow anymore. This lead tvarious potential blockers, especially on Necropolis 2.
  同时完成两个任务会导致任务卡住,尤其是亡灵第二关;
  学院第2关,Academy 2
  [Fixed] An issue that the player can`t complete the map, after choosing the &fight again& option at the Jadwa encounter.
  玩家在和嘉德娃战斗后,选择重新战斗会导致本关无法完成;
  [Fixed] An issue with enemy AI hiding in the sanctuary.
  AI英雄会一直躲在修道院导致任务无法完成;
  学院第3关,Academy 3
  [Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being used for the final fight.
  使用副英雄进行最后一场战斗会导致任务无法完成;
  [Fixed] If a secondary herpicks up the &Flower of Dolor& the map can be bugged.
  副英雄拾取哀伤之花会导致游戏出现
  [Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map.
  亚莎之泪并没有在藏宝图显示的位置上;
  学院第4关,Academy 4
  [Fixed] If a secondary herpicks up the &Flower of Dolor& the map can be bugged.
  副英雄拾取哀伤之花会导致游戏出现
  地牢第四关,Dungeon 4
  [Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys.
  如果玩家在地表用方向键会导致光源突变;
  圣堂2,Haven 2
  [Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite autEnd Turn.
  任务进行到托马斯被格洛丽亚困住后,如果此时存盘并读取,会导致永远自动结束回合;
  圣堂3,Haven 3
  [Fixed] Konrad could win the fight with Serguei Griffin which was not intended.
  康拉德战胜谢尔盖导致任务无法继续;
  [Fixed] There should now be a quest marker for the last step in Soul Quest quest.
  Soul Quest最后一步没有任务标记;
  [Fixed] There should now be quest markers for the State of Siege quest.
  State of Siege最后一步没有任务标记;
  [Improvements] Camera should now be focused on projectiles from triggered catapults.
  改进:使用投石车时,视角会追随投掷物;
  [Improvements] The narration should now play until the end when you find Biliashi.
  改进:找到Biliashi后,叙事部分会继续播放;
  [Improvements] The mines now become Neutral when you block those using catapults.
  改进:玩家使用投石车困住矿井后,矿井会变为中立;
  墓园2,Necropolis 2
  [Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.
  玩家再完成其他目标前击败叛军ai会导致结局过场无法播放
  墓园5,Necropolis 5
  [Fixed] Samaariih castle cannot be accessed.
  Samaariih城堡无法接触/进入;
  森林1,Sylvan 1
  [Fixed] An issue leading to the player being unable tenter a new ship after loading a save game.
  读盘后会导致无法进入新的船只;
  森林3,Sylvan 3
  [Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island
  spawning岛上船坞制造的船只无法进入;
  最终1,Final 1
  [Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
  重新开始和瓦亚隆的战斗会导致游戏崩溃;
  [Fixed] The boat offered by Lasir resets after a Save/Load is performed
  拉西尔提供的船只在读档后的问题;
  最终2,Final 2
  [Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.
  投石车只发射一次。修改后全部4辆投石车都可以正常发射两次;
  [Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the &Raven Wings& quest.
  完成Raven Wings任务后,安德拉斯将正确地接收到增援部队奖励;
  单关剧情,Skirmish/Scenario Maps
  [Fixed] issue related to the victory conditions on Yeshtar&pRIME;s Promise
  伊诗塔的誓约胜利条件有问题;
  [Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact
  [Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact
  Bloodpact地图在玩几小时后战斗时FPS狂掉,或者暂时卡住;
  [Fixed] Some maps are showing Day 1 twice on the second day
  有些地图显示第一天两次在第二天;
  [Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions
  Dungeons and Minions地图,Sweristal and Nawal无法攻占导致地图无法完成;
  [Fixed] Ice Demons map has the standard Skirmish Quest active AI specific
  Ice Demons地图,AI问题;
  AI相关 - AI specific
  AI相关 - AI specific
  [Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.
  AI过夜速度继续优化;
  [Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.
  AI现在对远程单位有更高的威胁级别;
  [Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will not longer use it`s most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.
  AI现在会避免对数量较少的目标使用过于强大的法术,而是会选择最有效的方法消灭目标;
  [Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.
  冒险地图上的ai思考时间加快;
  [Fixed] An issue/crash related to uninitialised armies performing checks for the pathfinding.
  未初始化的部队进行寻路检查时游戏崩溃;
  [Fixed] An issue related to AI calculations for reachability which could result in a crash.
  AI计算地点是否可以到达时会导致游戏崩溃;
  [Fixed] A rare crash when interacting with a high-level town.
  进入高级别城镇会导致游戏崩溃;
  [Fixed] A crash during AI turn after a ship combat had been lost.
  AI输掉海战后,结束回合时会导致游戏崩溃;
  [Fixed] A rare crash with targeting spells outside the grid.
  法术目标在格子外会导致游戏崩溃;
  [Fixed] A crash with AI town threat sorting.
  AI城镇威胁排序会导致游戏崩溃;
  [Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.
  AI单位会出现奇怪的移动方式;
  [Fixed] AI skipping its turn when its first hero is in a shelter.
  AI的第一个英雄在庇护所内时会跳过自己的回合;
  存档读档,技能,其它
  存档读档,技能,其它 - Load/Save, Skills, Abilities, Various
  [Improvement] Added option to disable color coding of models in skirmishes.
  在遭遇战模式中增加了可以关闭&color of models&的选项。
  [Fixed] various issues regarding keybinding displays.
  快捷键显示的多种问题。
  [Improvement] Removed debug text from the Game Log.
  从游戏日志中去除了调试文本。
  [Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.
  没有卸下兵力的篷车可以正确显示在篷车驿站中。
  [Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.
  任务指示可以在正确的位置显示,即使用另外种语言读档也不影响。
  [Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.
  可以从亚莎之泪的准确埋藏点挖宝,也可以从毗邻的格子挖出来。
  [Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.
  学院2关,Masfar如果有马厩增益,每场手动战斗后可以恢复10点移动力。
  [Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.
  使用传送卷轴后,卷轴依然会出现在魔法书中,并且0耗魔,每场战斗可使用。
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魔法门之英雄无敌7 1.2升级档更新内容介绍攻略
日 10:06&&&&&阅读(154)&&&&&来源:游戏堡&&&&&编辑:yxbao&&&&&
在最近更新到了1.2版本,许多玩家不知道更新了一些什么内容,接下来小编就为大家带来 1.2升级档更新内容介绍攻略,希望大家能够喜欢。
传奇最网页版,多人团战跨服竞技玩法冰火战场,十年最经典游戏,英雄合击,特效绚丽,赶紧注册试玩一下,
英雄无敌7下载地址:
请注意:升级后读档会导致奇怪的问题或者相关BUG未修正。
战役部分 - Campaign & Walkthrough
全部,General
[Fixed] The AI heroes may remain stuck in front of their town blocking the
human player from attacking the town or the heroes. This could happen on various
maPS/locations and should be fixed.
AI英雄会卡在自家城镇门口导致玩家无法进攻AI的城镇或英雄问题;
[Fixed] Solving two quests at once will not block the quest flow anymore.
This lead tvarious potential blockers, especially on Necropolis 2.
同时完成两个任务会导致任务卡住,尤其是亡灵第二关;
学院第2关,Academy 2
[Fixed] An issue that the player can`t complete the map, after choosing the
"fight again" option at the Jadwa encounter.
玩家在和嘉德娃战斗后,选择重新战斗会导致本关无法完成;
[Fixed] An issue with enemy AI hiding in the sanctuary.
AI英雄会一直躲在修道院导致任务无法完成;
学院第3关,Academy 3
[Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being
used for the final fight.
使用副英雄进行最后一场战斗会导致任务无法完成;
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be
副英雄拾取哀伤之花会导致游戏出现
[Fixed] The Tear of Asha is not placed at the exact spot indicated by the
Treasure Map.
亚莎之泪并没有在藏宝图显示的位置上;
学院第4关,Academy 4
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be
副英雄拾取哀伤之花会导致游戏出现
地牢第四关,Dungeon 4
[Fixed] Light effect changes abruptly if the player navigates through the
surface area using arrow keys.
如果玩家在地表用方向键会导致光源突变;
圣堂2,Haven 2
[Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven
Map 2 will trigger an infinite autEnd Turn.
任务进行到托马斯被格洛丽亚困住后,如果此时存盘并读取,会导致永远自动结束;
圣堂3,Haven 3
[Fixed] Konrad could win the fight with Serguei Griffin which was not
康拉德战胜谢尔盖导致任务无法继续;
[Fixed] There should now be a quest marker for the last step in Soul Quest
Soul Quest最后一步没有任务标记;
[Fixed] There should now be quest markers for the State of Siege quest.
State of Siege最后一步没有任务标记;
[Improvements] Camera should now be focused on projectiles from triggered
catapults.
改进:使用投石车时,视角会追随投掷物;
[Improvements] The narration should now play until the end when you find
改进:找到Biliashi后,叙事部分会继续播放;
[Improvements] The mines now become Neutral when you block those using
catapults.
改进:玩家使用投石车困住矿井后,矿井会变为中立;
墓园2,Necropolis 2
[Fixed] Final cinematic will not trigger if the user defeats the rebel AI
before finishing the other objective.
玩家再完成其他目标前击败叛军ai会导致结局过场无法播放
墓园5,Necropolis 5
[Fixed] Samaariih castle cannot be accessed.
Samaariih城堡无法接触/进入;
森林1,Sylvan 1
[Fixed] An issue leading to the player being unable tenter a new ship after
loading a save game.
读盘后会导致无法进入新的船只;
森林3,Sylvan 3
[Fixed] Player is unable to board the ship manufactured in the shipyard on
the spawning island
spawning岛上船坞制造的船只无法进入;
最终1,Final 1
[Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general
crash fix for some misbehaving buffs).
重新开始和瓦亚隆的战斗会导致游戏崩溃;
[Fixed] The boat offered by Lasir resets after a Save/Load is performed
拉西尔提供的船只在读档后的问题;
最终2,Final 2
[Fixed] Catapults had a problem where they would only shoot once instead of
twice as was intended. Now all 4 catapults can shoot twice.
投石车只发射一次。修改后全部4辆投石车都可以正常发射两次;
[Improvement] The player is now informed of the available reinforcements that
Andras receives after finishing the "Raven Wings" quest.
完成Raven Wings任务后,安德拉斯将正确地接收到增援部队奖励;
单关,Skirmish/Scenario Maps
[Fixed] issue related to the victory conditions on Yeshtar&pRIME;s
伊诗塔的誓约胜利条件有问题;
drop and constant freezes during combat after several gameplay
hours on Bloodpact
[Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a
hero with level 19 and massive army on Bloodpact
Bloodpact地图在玩几小时后战斗时FPS狂掉,或者暂时卡住;
[Fixed] Some maps are showing Day 1 twice on the second day
有些地图显示第一天两次在第二天;
[Fixed] The player is unable to finish the map as the Sweristal and Nawal
castles cannot be captured on certain circumstances on Dungeons and Minions
Dungeons and Minions地图,Sweristal and Nawal无法攻占导致地图无法完成;
[Fixed] Ice Demons map has the standard Skirmish Quest active AI specific
Ice Demons地图,AI问题;
AI相关 - AI specific
AI相关 - AI specific
[Improvement] AI turns have again had their speed increased exponentially.
Under the fog of war the AI will act even faster.
AI过夜速度继续优化;
[Improvement] AI will now give a higher threat value to ranged units, as well
as having a `tighter` threat evaluation within combat maps when addressing what
to attack. Working on this is an ongoing task and will be further improved in
the future.
AI现在对远程单位有更高的威胁级别;
[Improvement] Calculations for what damaging moves to use have also been
improved. As an example if an enemy unit stack is low in numbers or has low
health the AI will not longer use it`s most powerful spell to kill it, but
instead work out what is the most cost efficient spell to do get the job
AI现在会避免对数量较少的目标使用过于强大的法术,而是会选择最有效的方法消灭目标;
[Improvement] Optimised AI thinking times on Adventure map, which are now
near-instant. NOTE: AI interactions with forts still take up to three extra
seconds due to the fort destruction/repair animations.
地图上的ai思考时间加快;
[Fixed] An issue/crash related to uninitialised armies performing checks for
the pathfinding.
未初始化的部队进行寻路检查时游戏崩溃;
[Fixed] An issue related to AI calculations for reachability which could
result in a crash.
AI计算地点是否可以到达时会导致游戏崩溃;
[Fixed] A rare crash when interacting with a high-level town.
进入高级别城镇会导致游戏崩溃;
[Fixed] A crash during AI turn after a ship combat had been lost.
AI输掉后,结束回合时会导致游戏崩溃;
[Fixed] A rare crash with targeting spells outside the grid.
法术目标在格子外会导致游戏崩溃;
[Fixed] A crash with AI town threat sorting.
AI城镇威胁排序会导致游戏崩溃;
[Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled
combatants.
AI单位会出现奇怪的移动方式;
[Fixed] AI skipping its turn when its first hero is in a shelter.
AI的第一个英雄在庇护所内时会跳过自己的回合;
存档读档,技能,其它
存档读档,技能,其它 - Load/Save, Skills, Abilities, Various
[Improvement] Added option to disable color coding of models in
skirmishes.
在遭遇战模式中增加了可以关闭"color of models"的选项。
[Fixed] various issues regarding keybinding displays.
快捷键显示的多种问题。
[Improvement] Removed debug text from the Game Log.
从游戏日志中去除了调试文本。
[Fixed] Caravans that could not be unloaded now properly show up in the
Caravanserai.
没有卸下兵力的篷车可以正确显示在篷车驿站中。
[Fixed] Quest objective counters are always localized correctly, even when
loading a savegame from a different language.
任务指示可以在正确的位置显示,即使用另外种语言读档也不影响。
[Improvement] The Tear of Asha can now be retrieved from the precise cell as
well as its neighbours.
可以从亚莎之泪的准确埋藏点挖宝,也可以从毗邻的格子挖出来。
[Fixed] Masfar recovers 10 movement points after every manual combat if he
has the Stables Buff on Academy 2.
学院2关,Masfar如果有马厩增益,每场手动战斗后可以恢复10点移动力。
[Fixed] After using a teleport scroll, the teleport spell will still appear
in the spellbook with 0 Mana and can be cast again every battle.
使用传送卷轴后,卷轴依然会出现在魔法书中,并且0耗魔,每场战斗可使用。
小编推荐:
魔法门之英雄无敌7
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游戏类别:
游戏平台:WinXP/Win7/Win8/Vista
游戏版本:中文版
开发商:Limbic Entertainment
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游戏名称:
魔法门之英雄无敌7
英文名称:
Might and Magic Heroes VII
游戏类型:
游戏制作:
Limbic Entertainment
游戏发行:
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上市时间:
官方网址:
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游戏介绍:
  《魔法门之英雄无敌7》是经典回合制策略游戏《魔法门之英雄无敌》系列的第七部正统续作,该系列融合了魔幻元素和战略游戏体验,并且有用RPG养成和一个优秀的背景故事。
  在本作中,游戏的故事接着上一部的剧情,依然围绕改变了神圣王朝的统治的内战展开。狮鹫神圣帝国已经被继位之战搞的四分五裂,伊凡公爵希望召集影之议会的力量来结束这一纷争。
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《英雄无敌7》有着一颗复古朝圣的热心,但干瘪的钱包却未能将其护送至目的地。
《英雄无敌7》的这部Beta既让我们安了心,也让我们对续作的大改断了念想。
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友情链接:《英雄无敌7》1.2补丁体验心得
日 来源:贴吧 编辑:纯真
& &《》1.2补丁升级后有哪些变化?目前有玩家进行了体验,下面带来玩家&jmswzyk&分享的体验心得,一起来看看吧。
& &1.2补丁更新内容:
& &​
& &1.战役不会卡关了
& &2.敌人不会再愚蠢的只盯着人数少的部队打了,可以的话应该会优先照顾远程,尤其是远程和释放法术时
& &3.远程兵不会被贴身后只打一次就无脑防御了
& &这下不敢轻易打远程了
& &4.bug了的终极技能可以生效了
& &5.分的兵不会消失了,包括正常分的和9个格的
& &6.鹰身女妖来一次攻击返回那个位置多远都可以过去的bug修复了
& &7.也不会出现有攻击返回的有时候对面还没反击就跑回去了,说不定女妖返回狗头不射的bug也好了
& &8.卷轴真的是一次性的了
& &9.过夜时间会缩短,ai智商会提高,出情况会减少
& &然而吸血招魂依然bug
& &总的来说战役不卡关了,野怪更难打了,终极战壕9格之类可以选了,一切都在想好的方向迈进
& &还有最后一个兵下移动范围没变的也修复了,终极源力可以选了
& &以上就是玩家分享的1.2补丁体验心得,以供参考。
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备案编号:沪ICP备号-6《魔法门之英雄无敌7》1.3补丁更新内容介绍
  [Fixed] Hero passes no longer through a bridge
  英雄现在不能穿过桥梁;
  木材战争,The Timber War
  [Fixed] Player no longer loses map if he only loses the city of Tyloth
  玩家丢掉Tyloth城后不再导致游戏失败;
  [Fixed] Hole in landscape fixed
  修正一个地形漏洞;
  [Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war
  增加地形高度,以防止玩家看出战争迷雾外的场景;
  [Fixed] The user received the same message twice if he gets close to both bridges on the map
  玩家靠近桥后,会连续两次出现同一段消息;
  [Improved] Map trigger was moved to the other side of the bridge
  地图触发器挪到桥的另一边;
  遭遇战 - Skirmish
  [Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.
  修正荒夷海地图部分游戏效果和视觉效果;
  [Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings
  修正纷争废墟地图有些植物穿过了建筑的问题;
  [Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.
  干枯之地地图新特性,地图早的其它中立城绝对不会和你初始主城的种类相同,以避免多人地图出现不平衡;
  [Improved] Some water areas were polished on dungeons and minions
  对地下城与仆从地图的一些水域进行改进;
  [Improved] Camera behaviour tweaks on dungeons and minions
  调整地下城与仆从地图的视角活动方式;
  编辑器 - Editor
  [Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.
  随机城镇/兵种/要塞/兵种产地现在可以设置为和指定城不同种族;
  Random Artifacts:Added item set and tier options
  随机宝物:添加套装和和等级选项;
  [Improved] Script Editor - 脚本编辑器
  Added instigating army support to actions &Attack Army&, &Rotate Army&, &Interact with [Improved] Building&, &Move to Army&, &Move to Building& and &Move to Tile&.
  对&攻击部队&,&旋转部队&,&接触建筑&,&移动到部队&,&移动到建筑&和&移动到格子&动作添加使军队开始XXX支持Added &Timer& trigger, condition, and action
  添加计时器触发器,条件和动作;
  Added new actions &Add random Hero Artifact&, &Add Skill to Hero&, &Learn Spell for [Improved] Hero& and &Add/Remove/Set Hero EXP&
  添加新动作,&给英雄添加随机宝物&,&给英雄添加技能&,&给英雄学习魔法&和&增加/减少/设置英雄经验值&;
  Added pickup sound and floating text for actions that give items to heroes
  英雄添加宝物时增加拾取音效和浮动文本提示;
  Added &Collected specific army& trigger
  添加&收集特定部队&触发器;
  [Fixed] Campaign Editor - 战役编辑器
  Fixed &Map could not be found& issue
  修正&无法找到地图&问题;
  Fixed crash when saving a campaign after having switched maps in the editor
  修正一个在换了地图后保存战役导致的游戏崩溃问题;
  [Improved] Kismet:Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes
  分拆&动作&&条件&&触发器&至不同的分类,以缩短列表;
  [Fixed] Custom Campaigns:Fixed hero transfer from one map to the next, which was broken when the hero`s properties were changed before
  自定义战役:修正英雄信息传递到下一地图时因为之前修改过英雄属性导致的问题;
  [Fixed] Minimap disappearing on performing Ctrl Middle Mouse
  修正Ctrl 鼠标滚轮导致的小地图消失;
  [Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.
  移除消除地形涂抹工具;
  [Improved] Flotsam contains the correct resources (Gold and Wood)
  海上漂浮物现在获取正确的资源(金币和木材);
  游戏机制 - Gameplay Mechanics
  [Fixed] Pixies and Sprites applying debuffs twice.
  修正花精和花妖会被负面状态叠加两次的问题;
  [Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again
  购买来的魔法卷轴在选择再次战斗时没有重置的问题;
  [Fixed] Random skilling: 2 abilities should not be from the same skill
  随机技能:随机出来的2个子技能不会是同一个技能系下的;
  [Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round
  修正如果诛罪官在行动之前就用过借机反击会导致的自身回合被自动略过的问题;
  [Fixed] The user`s units can appear in a manual combat even if they cannot be controlled in certain conditions
  修正一个本应无法控制的单位出现在手动战斗中的问题;
  [Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer
  修正日鹿结束回合后触发的士气与幸运图标;
  [Fixed] [Combat] Centaurs use maneuver while week of storms
  修正风暴之周人马使用规避的问题;
  [Fixed] Accuracy not working in morale turn
  修正箭无虚发在士气回合无效的问题;
  [Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War
  不负责任的战争地图中,当玩家从占领的城用篷车运输后力时可以看到的不正确行为;
  [Fixed] Creatures with the &Strike and Return& ability can make the same space available to all other friendly creatures ignoring the rule of limited movement
  修正有攻击后返回能力的兵种会使的某些格子无视最大移动力让友军进入的问题;
  [Fixed] Warfare units have no `getting-hit` animations
  修正军备单位没有被攻击的动画的问题;
  [Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed
  修正攻城军备单位对同一目标攻击两次即使目标已被摧毁的问题;
  [Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI
  修正AI施放海啸魔法时会导致兵种被重叠的问题;
  [Fixed] The dimension portal does not trigger combat when guarded on the other side
  修正穿过传送门时对面有守卫但不会触发战斗的问题;
  [Fixed] Metamagic rank increase is not working
  修正元变魔法的魔法等级不能提升的问题;
  [Fixed] Entangling roots don`t make the hit creature unable to move
  修正缠绕之根没有使击中的兵种无法移动的问题;
  [Fixed] &Poison Cloud& spell will give damage to any unit
  修正毒云会伤害所有单位的问题;
  [Fixed] Incapacitated enemy creatures don`t skip their next turn
  丧失行动能力的兵种没有自动略过回合的问题;
  [Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range
  [Fixed] Celestial`s resurrection ability does not work when engaged in melee
  修正昊天使的复活能力在被贴身时无法使用的问题;
  [Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate
  修正天使的复活能力对援军状态的兵种使用时不是复活而是杀死的问题;
  [Fixed] Hybrid Warfare unit skips second action when attacking first and &Artillery&, &Artillery Barrage& is skilled
  修正混合类的军备单位在学了弹道炮术和炮击弹幕后第二击被略过的问题;
  [Fixed] Fire Wall will be casted elsewhere in certain conditions
  修正某些条件下火墙会被施放到非指定地点的问题;
  [Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives
  修正军团卫会受到和他保卫的单位某些同样的debuff的问题;
  [Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn
  修正等待后移动可能会导致的第二回合移动范围显示不正确的问题;
  [Fixed] Firewall is not cast where it should on 2X2 units
  修正火墙施放在大体积生物上时错位的问题;
  [Fixed] In moral turn the &wait& option needs to be disabled
  修正士气回合没有屏蔽等待的问题;
  [Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears
  修正一个你的英雄在拾取宝箱的同时???第二个英雄导致的游戏卡死问题;
  [Fixed] Enraged Cyclops ability &Fiery Eye& is not greyed out when an enemy creature its near him
  修正当怒目独眼被近身时远程技能没被屏蔽的问题;
  [Fixed] Spells cast during the Clarity skill`s second turn show negative values
  修正心领神会第二次施法时出现的负数值问题;
  [Fixed] The Face of Fear spell does not work as intended
  修正恐吓面容没有正确的运作的问题;
  [Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics
  修正在守城时分队导致的无法放置本地戍卫的问题;
  特效 - SFX
  [Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1
  终章1,灵魂之门在与安娜斯塔西娅交互后的音效现在可以播放了;
  [Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1
  终章1,修正当镜头切向肯特时会有一个新的任务音效播放;
  [Fixed] Sound is now played when activating Spider Obelisks in Necro map 2
  亡灵2,修正激活蜘蛛方尖塔时现在会播放音效了;
  [Fixed] The music ends and doesn`t resume, during the battle with Yasir, on am_stronghold_map4
  据点4,修正与亚西尔的战斗结束后战斗音乐仍不停止的情况;
  [Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page
  修正选取特效在招募界面选取生物时失效的问题;
  [Fixed] Basic ambience sounds aren`t changing during npc scenes
  修正在NPC过场氛围音效不会改变的问题;
  [Fixed] Wrong voiceover is played after completing the &Raven Wings& quest
  在完成任务:&Raven Wings&后会播放错误的音效;
  [Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1
  据点1,修正Kibwe叙事时法师雕像倒下后,废墟的音效可以播放了;
  [Fixed] Ivan has no movement sound on AM_Final_Map1
  终章1,修正伊凡没有移动音效的问题;
  [Fixed] The Adventure Speed setting influences audio playback on Combat Maps
  冒险地图速度设置会影响战斗地图的音效回放;
  [Fixed] The &Time Stasis& spell SFX is corrupted
  法术&时间停滞&的特效损坏;
  [Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)
  多人游戏中,你的战斗音效可以被正处于等待屏幕的其他玩家听到;
  [Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia
  点击Heropedia的滚动条时没有音效;
  [Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed
  在城镇界面没有音效,但访问选项后会恢复;
  [Fixed] No specific sound is played when the player selects different skills
  当玩家选取特定技能时没有特殊音效;
  [Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider
  当玩家拖动生物招募的滑块时没有特殊音效;
  [Fixed] There is no sound when choosing between the &max& and &TR& buttons in the marketplace
  在市场界面选择max和TR之间的选项时没有特殊音效;
  以上就是英雄无敌71.3更新内容介绍,以供参考。
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