dota2a杖圣剑骷髅王王a杖效果最后自杀是为啥

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Dota2研究室―技能伤害类型和一些少见的A杖效果
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DOTA2新版本6.84巨大改动 请叫我A杖2
& & & & &&主宰:Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
剑刃风暴的cd从30/25/22/18改为42/34/26/18
Healing Ward movement speed from 450 to 420
治疗守卫的移动速度从450减少为420
Omnislash no longer ministuns on cast
无敌斩的第一刀没有0.01s的眩晕了
Using items/abilities in Omnislash no longer requires facing direction
在无敌斩过程中使用物品和技能不再需要面对正确的方向
小编点评:剑圣3个主动技能都被削弱了,简直是血崩。
昆卡:Kunkka no longer turns to cast Torrent
船长在释放洪流时不再需要转身了
Torrent cooldown reduced from 12 to 10 seconds
洪流的cd从12s减少为10s
X Marks The Spot mana cost from 80 to 50
X标记的魔法消耗从80改为50
小编点评:在逃命的时候船长再也不用担心回头那一下造成自己死亡了,标记磨耗减少对于团队配合也是一个好消息,毕竟船长魔法上限并不高。
军团指挥官:Moment of Courage counterattack chance from 16/18/20/22 to 25%
勇气之霎的反击纪律从16/18/20/22增加为25
Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
勇气之霎的生命偷取从20/40/60/80改为55/65/75/85
Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
勇气之霎的内置cd从0.9改为2.7/2.1/1.5/0.9
Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart
新增加一个A杖效果:在或者被她决斗的英雄倒下前,决斗不会停止,双方相据2000码以上时决斗停止。
小编点评:勇气之霎改动很大,除了内置CD增加,其他方面都是增强了,加之决斗到死的A杖效果,军团的团体控制能力得以提升……
噬魂鬼:Feast is now considered as normal bonus damage (can Crit and Cleave off it)
盛宴现在被算作普通攻击的伤害(可以暴击,可以溅射)
Open Wounds lifesteal increased from 15/20/25/30% to 50%
撕裂伤口的减速效果从15/20/25/30增加为50
Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
新增加一个新的A杖效果:得到一个新技能,消化/吸收。小狗可以吞下一个友方英雄,小狗得到的所有治疗效果奖和被吞下的英雄共享。通过点击一个技能,被吞下的英雄可以在任何时间自己钻出来,对700范围内的英雄造成300点的伤害。如果小狗死亡,或者吞下另外一个英雄,上一个被吞下的英雄将会被挤出来。在被吞下的几秒内发出任何指令都会使你钻出来
小编点评:这小狗被大大增强,A杖效果也是够变态的,从此小狗不再只是被人带,还能带队友切入,也是对队友的一种保护。
莉娜:Aghanim Scepter-upgraded Laguna Blade no longer increases cast range
lina的A杖大招不再增加施法范围
小编点评:有一定的削弱,不过不排除还是有玩家非常喜欢这个英雄,毕竟纯粹伤害还在。
:True Form is no longer removed on death
变形术在死亡后不会解除
Battle Cry armor increased from 5/10/15 to 6/12/18
战斗嚎叫增加的护甲从5/10/15增加到6/12/18
Battle Cry damage increased from 50/75/100 to 60/90/120
战斗嚎叫增加的攻击力从60/90/120(又加强)
Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
新增一个A杖效果,小熊可以在任何位置进行攻击(不需要在大熊多少多少码以内),大熊死后小熊不会死
小编点评:除了A杖的德鲁伊真正做到了2打1,你打他小熊也不是,打他人也不是,感觉这个C要再次出山。
露娜:Luna base armor increased by 1
露娜的基础护甲增加1点
Eclipse per unit cap increased from 4 to 5
月蚀对单个目标的打击上限从4增加至5
Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
改进A杖效果:月蚀的月光范围增加到2500码(卧槽好远),并获得月光范围的视野,并且大招可以点击友方单位,月蚀将会在友方单位附近释放,并且会跟随队友移动。
小编点评:不知道A杖对队友释放的大招是否是全屏的,如果是全屏的,露娜就可以搭配全球流了。
:Split Shot and Mana Shield are no longer removed on death
死后不需要重新开启魔法吨和分裂箭
小编点评:专门为带盾一姐和买活守高地一姐而改动……
:Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
白虎的群星风暴的第二次打击的范围从175提升为325,并且第二次打击会将目标拉向米拉纳。
小编点评:范围增加暂且不提,这个把目标拉向白虎是个什么梗,是坐等被反杀吗?
变体精灵:Adaptive Strike now has a 1150 speed projectile
变体攻击现在有一个弹道速度为1150的投掷过程。
Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
新增加一个A杖效果,得到一个新技能:混合。水人可以通过点击友方英雄将自己变成他的幻像,水人自己将会消失,混合幻象(就是水人)可以使用原英雄的小技能并拥有其全额属性,持续20s. 20s时间到后,水人将会出现(不能提前出现). CD:140s, 魔法消耗:200, 施法范围:600.
友情提示:当你有一个复制品时,你不能使用混合技能。
小编点评:A杖这个效果让水人的辅助能力更强了有没有,直接复制自己这边的大哥,20秒团战输出爆炸啊!
:Ensnare cooldown from 14 to 12
诱捕的cd从14s降低为12s
Ensnare is now dispellable
诱捕现在可以被驱散
Ensnare is no longer removed if the target becomes Ethereal
诱捕现在不会在目标转化为虚灵状态后被移除。
Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
新增A杖效果:海妖之歌会恢复队友每秒6%的最大生命值,持续7秒
小编点评:又是A杖,比剑圣的棒子更恶心,虽然时间短,但这段时间对手是无法攻击的,这相当于小泉水,不过话说回来,小娜迦出A的性价比貌似不是很高。
先知:Sprout cast range increased from 600 to 625/700/775/850
发芽的施法范围从600增加至625/700/775/850
Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
发芽的持续时间从3/3.75/4.5/5.25增加至3/4/5/6s
Nature's Call treant base damage from 22 to 28
自然的呼唤所召唤的树人基础攻击力从22提升至28
Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
改进A杖效果:每当自然之怒杀死一个敌方单位,就会召唤一个树人,杀死一个英雄将会召唤一个“强壮树人”,3倍攻击力3倍血量。
小编点评:先知被大大增强,最重要的是树人的增长简直抱紧了,出了A以后简直是带球荣耀,gg。
:Using Spiked Carapace no longer removes Vendetta
使用尖刺外壳将不再打破隐身效果
Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
新增A杖效果:新增加一个技能——挖洞(一秒施法时间)。当NA钻洞时,小强是隐身的并且不能移动和攻击,但是获得40%的伤害抗性,每秒1.5%的生命和魔法回复,钻洞时小强的技能也得到了加强,穿刺和法理燃烧获得额外50%的射程,穿刺cd从13s减少为9s,大招将会瞬间击晕所有在300码以内的所有地方单位,使用尖刺外壳将会终止挖洞。
小编点评:好像没有说这个挖洞的持续时间,也就是说可能是永久的,在使用尖刺外壳后才会出来,小强的增强可想而知,gank能力提升N的点。
殁境神蚀者:Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
A杖大会对范围内的所有敌方单位使用星体禁锢(在受到伤害之后)
Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
A杖大并不总是会触发抽蓝,并且不会增加1的伤害系数。
小编点评:试想一下A杖的黑鸟一个大增加65的智力是有多恐怖?
:Caustic Finale duration from 8 to 6
腐蚀毒的时间从8s改为6s
Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
腐蚀毒现在不管多久都会引爆,如果在6s内引爆,增强30%的伤害
Caustic Finale no longer resets the duration on a unit that already has the debuff
腐蚀毒buff的持续时间不会被刷新
Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
腐蚀毒现在将在爆发时降低敌方单位20%的移动速度,持续3s
小编点评:增强了沙王线上压制近战的能力,不过SK这个英雄压制能力强不强不是关键,还是跳刀才是关键啊。
:Shadow Poison mana cost from 50 to 40
暗影剧毒的魔法消耗从50改为40
Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)
的A杖效果升级,(使敌方英雄的被动无效)
小编点评:A杖来了,效果简直要逆天,让骷髅王、PA、虚空这种靠脸吃饭的英雄怎么办?
:Sniper agility gain from 2.9 to 2.5
火枪的敏捷成长从2.9削到2.5
Shrapnel recharge time increased from 40 to 55
散弹的充能时间从40增加到55
Shrapnel delay increased from 0.8 to 1.4 seconds
散弹的延迟时间从0.8s增加为1.4s
Shrapnel now gives vision when the shrapnel lands rather than instantly
散弹现在在落地后才提供视野,而不是出膛的一瞬间。
Headshot can now miss
爆头现在可以被闪避
Assassinate damage from 355/505/655 to 320/485/650
暗杀的伤害从355/505/655改为320/485/650
小编点评:总之就是各种削弱,感觉这个英雄在6.84不会出现在CW了。
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